Too many globals #6004
DeadLockStarve
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You're right—the current approach likely evolved for simplicity or historical reasons, but we're refactoring towards structured state management—for example, #5311. |
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There are too many globals in the code which also get modified at runtime. To my knowledge, this is a really bad programming pattern. Is there a reason why it's like that and not, let's say structs holding variables and a global struct holding a library defaults state?
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