Skip to content
This repository was archived by the owner on Aug 25, 2025. It is now read-only.
This repository was archived by the owner on Aug 25, 2025. It is now read-only.

Meshes doesn't look subdivided #12

Description

@iqch

setting subdivision scheme parameter for meshes don't force delegate to build subdivision mesh. To be honest - Arnold behaves same way. And changing any parameters of shader with Solaris system don't force delegate to update it. Switching renderers synchronizes appearance, but I seem just due to new renderer instance is built.
All configuration as described above Win10/MSVC2019/H18.5.672PY3

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions