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Script engines leak memory when repeatedly created and destroyed. #687

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@ksuprynowicz

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@ksuprynowicz

Calling _v8Isolate->Dispose(); upon destroying script engine would fix this, but it causes crash since some objects using the script engine are not destroyed yet so it will be a bit more work.

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    bugSomething isn't workingv8Bugs related to the new V8 scripting engine

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