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Description
I was having trouble porting some shaders from shadertoy.com and after some investigating it looks like the FFT part of :overtone-audio is either incorrect or just somehow quite different to shaertoy.com
This video contains a short demo of what I found: https://www.youtube.com/watch?v=3HWCf0sXXtg
Some observations:
no issues with the waveform 👍-> waveform is from -1 to 1 instead of 0 to 1 (or was it the other way around? - either way, shadertoy.com is one and shadertone is the other)- many 'missing' frequencies
- especially high ones
- red bar with resolution at 512, doesn't happen with the default of 4096
- the freqs that are there are often displayed as louder than in shadertoy.com
Unfortunately this makes most shaders I found useless since they don't work that well as is (very 'jumpy'/ jittery).
Maybe this is also an issue with my setup as I didn't see anyone else having this kind of problem here (maybe related to #34 / external SC).
This is my current setup on Ubuntu with Jack and external SC:

Edit: the red bar to the right made me curious, so I tried using 1024 as width:

It's sort of strange that the waveform falls to the bottom on shadertoy.com but just continues straight with shadertone - but I'm not exactly sure what to make of it.