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from DQNAgent.utility import constants
import pommerman
import numpy as np
import pandas as pd
import random
from pommerman.agents import SimpleAgent
from DQNAgent.utility.utility import featurize2D, reward_shaping
def main(strategy='DQN_basic'):
# strategies: 'DQN_basic', 'DQN_double', 'DQN_dueling', 'DQN_priority', 'DQN_noisy', 'DQN_multi_steps', 'DQN_final'
if strategy == 'DQN_basic':
from agents.DQNAgent_basic import DQNAgent
elif strategy == 'DQN_double':
from agents.DQNAgent_double_dqn import DQNAgent
elif strategy == 'DQN_dueling':
from agents.DQNAgent_dueling_dqn import DQNAgent
elif strategy == 'DQN_priority':
from agents.DQNAgent_priority_memory import DQNAgent
elif strategy == 'DQN_noisy':
from agents.DQNAgent_noisy import DQNAgent
elif strategy == 'DQN_multi_steps':
from agents.DQNAgent_multi_steps import DQNAgent
elif strategy == 'DQN_final':
from agents.DQNAgent_final import DQNAgent
agent1 = DQNAgent()
agent2 = SimpleAgent()
agent3 = SimpleAgent()
agent4 = SimpleAgent()
agent_list = [agent1, agent2, agent3, agent4]
env = pommerman.make('PommeFFACompetitionFast-v0', agent_list)
# Record average reward
episode_rewards = []
win = 0
draw = 0
total_game = 0
reward_to_csv = []
result_to_csv = []
total_numOfSteps = 0
episode = 0
"""please stop training manually"""
while True:
current_state = env.reset()
# Convert state to 1D array
episode_reward = 0
numOfSteps = 0
episode += 1
done = False
while not done:
state_feature = featurize2D(current_state[2])
numOfSteps += 1
total_numOfSteps += 1
# Use random action to collect data
if constants.epsilon > np.random.random() and total_numOfSteps >= constants.MIN_REPLAY_MEMORY_SIZE:
# Get Action
actions = env.act(current_state)
actions[0] = np.argmax(agent1.action_choose(state_feature)).tolist()
else:
# Use random action collects data
actions = env.act(current_state)
actions[0] = random.randint(0, 5)
new_state, result, done, info = env.step(actions)
# If our agent is dead, the game is stopped and we accelerate training
if 10 not in new_state[0]["alive"]:
done = True
# reward_shaping
agent1.buffer.append_action(actions[0])
reward = reward_shaping(current_state[0], new_state[0], actions[0], result[0], agent1.buffer.buffer_action)
next_state_feature = featurize2D(new_state[0])
episode_reward += reward
# Display the game screen for each set number of games
if constants.SHOW_PREVIEW and not episode % constants.SHOW_GAME:
env.render()
# Store memory
agent1.save_buffer(state_feature, actions[0], reward, next_state_feature, done)
# Learn
agent1.train()
# Update state
current_state = new_state
if done:
break
result = 0
if done:
episode_rewards.append(episode_reward)
total_game += 1
if 0 in info.get('winners', []):
win += 1
result = 2
# Record win and losses
if numOfSteps == constants.MAX_STEPS + 1:
draw += 1
result = 1
win_rate = win / total_game
draw_rate = draw / total_game
# Store reward
reward_to_csv.append(episode_reward)
# Store result
result_to_csv.append(result)
if episode % constants.SHOW_EVERY == 0:
if result == 1:
print("{} episodes done, result: {} , steps: {}".format(episode,
'draw',
numOfSteps))
print("Reward {:.2f}, Average Episode Reward: {:.3f}, win_rate:{:.2f}, draw_rate:{:.2f}".format(
episode_reward,
np.mean(episode_rewards),
win_rate,
draw_rate))
else:
print("{} episodes done, result: {} , steps: {}".format(episode,
'win' if result == 2 else "lose",
numOfSteps))
print("Reward {:.3f}, Average Episode Reward: {:.3f}, win_rate:{:.2f}, draw_rate:{:.2f}".format(
episode_reward,
np.mean(episode_rewards),
win_rate,
draw_rate))
agent1.epsilon_decay()
agent1.save_weights(episode)
# function for data augmentation
# agent1.data_processing(numOfSteps, episode_reward, result, episode)
"""If you want to save result and reward as csv, please uncomment the code below"""
# Record the results and chart them
# if episode % 50 == 0:
# df_reward = pd.DataFrame({"reward": reward_to_csv})
# df_reward.to_csv("reward.csv", index=False, mode="a", header=False)
# print("successfully saved reward")
# reward_to_csv = []
# df_result = pd.DataFrame({"result": result_to_csv})
# df_result.to_csv("result.csv", index=False, mode="a", header=False)
# print("successfully saved result")
# result_to_csv = []
env.close()
if __name__ == '__main__':
main(strategy='DQN_double')
# strategies: 'DQN_basic', 'DQN_double', 'DQN_dueling', 'DQN_priority', 'DQN_noisy', 'DQN_multi_steps', 'DQN_final'