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Description
https://github.com/Kirandeep-Singh-Khehra/raylib-3d-anim-system -- animation system for Raylib
https://github.com/Not-Nik/rlpbr -- PBR for raylib
https://github.com/victorfisac/rPBR -- PBR for raylib
https://github.com/Dr-42/Skeletal-Animation-in-C -- OpenGL Skeletal animation in Pure C
https://github.com/xzrunner/rigging -- Skeletal animation, support mesh deformation.
https://github.com/MrFrenik/gunslinger -- framework with Vulkan support for game engines, similar to raylib or The Forge
https://github.com/TheComet/ik - An implementation of the FABRIK solver, Minimal Inverse Kinematics library.
https://github.com/victorberdugo1/RayPuppet-Animator -- RayPuppet-Animator is a bone animation system
https://github.com/iamtommo/animtransfer -- GLTF skeletal animation transfer (retargeting)
Engines and unfinished projects:
https://github.com/Delphinoid/SDLOpenGLBaseC -- Messy SDL / OpenGL game engine otherwise written from scratch in C.
https://github.com/orangeduck/Corange -- Pure C Game Engine