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Haste softlock during dialogue sequence #80

@Brendan64-data

Description

@Brendan64-data

After completing a level in a shard that leads to a dialogue sequence, the game gets stuck and won't progress. You can hear music but cannot issue any inputs and nothing appears on the screen beyond the loading effect.

Log statement:

Added 1 to fact played_33_Main_Apocalypse03 for a total of 1
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 01000084 from typeref (expected class 'MonoMod.Logs.IDebugFormattable' in assembly 'MonoMod.Utils, Version=25.0.9.0, Culture=neutral, PublicKeyToken=null') assembly:MonoMod.Utils, Version=25.0.9.0, Culture=neutral, PublicKeyToken=null type:MonoMod.Logs.IDebugFormattable member:(null)
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <73ac12a12f9a4ebca156b41ddce95fbe>:0
at Zorro.Core.ReflectionUtility.GetClassesThatDeriveFrom (System.Type baseType) [0x00015] in <22f051a750ce490e86106782af3262e3>:0
at Zorro.Core.TextTagParser`1[T]..ctor () [0x0001c] in <22f051a750ce490e86106782af3262e3>:0
at Landfall.Haste.InteractionPlayer+d__10.MoveNext () [0x0003c] in <74333dc6d4fd4df18c0324f1814f39a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1c19c3ac6f4b414d8a324dbff1f3b128>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2_Injected(IntPtr, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Landfall.Haste.InteractionPlayer:PlayInteraction(Interaction, InteractionCameraRig, Action)
InteractionHandler:ShowInteraction(Interaction, InteractionCameraRig, Action)
InteractionHandler:PlayInteraction(Interaction, InteractionCameraRig, Action)
Landfall.Haste.InteractionProgressFallbackTracker:Play(Action)
DialogueScene:Start()

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