Describe the feature:
Currently, the player count is not sent as part of the status response, so it appears as '???' in the multiplayer menu. It would be nice if the server sent the current and maximum player counts.
Explain why this feature is necessary:
This feature is not strictly necessary, and it is possible that it would have a small performance impact. However, this impact would amount to one or two sprintf calls per status request, which is fairly infrequent compared to play packets.
Are you planning on implementing this yourself? If so, explain the approach you intend to take:
I have already implemented this feature, including putting it behind a macro flag so that hosts wishing to get as much performance as possible can omit it entirely.
Describe the feature:
Currently, the player count is not sent as part of the status response, so it appears as '???' in the multiplayer menu. It would be nice if the server sent the current and maximum player counts.
Explain why this feature is necessary:
This feature is not strictly necessary, and it is possible that it would have a small performance impact. However, this impact would amount to one or two sprintf calls per status request, which is fairly infrequent compared to play packets.
Are you planning on implementing this yourself? If so, explain the approach you intend to take:
I have already implemented this feature, including putting it behind a macro flag so that hosts wishing to get as much performance as possible can omit it entirely.