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in order to avoid potential playback issues, since this feature is
purely for presentational purposes, it has been modified to override
client-side behaviour to take those extra mouse samples into account,
without affecting server simulation at all.
...also the previous implementation was straight up bugged lmao
Copy file name to clipboardExpand all lines: docs/cvars.md
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|sar_tas_stop|cmd|sar_tas_stop - stop TAS playing|
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|sar_tas_tools_enabled|1|Enables tool processing for TAS script making.|
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|sar_tas_tools_force|0|Force tool playback for TAS scripts; primarily for debugging.|
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|sar_tas_use_raw_interpolation|0|Allows TAS controller to perform extra mouse samples to make camera movement more smooth. Can affect raw playback outcome!|
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|sar_tas_use_raw_interpolation|1|Overrides camera and viewmodel to use offset based on extra mouse samples during raw TAS playback.|
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|sar_teleport|cmd|sar_teleport [noportals] - teleports the player to the last saved location|
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|sar_teleport_setpos|cmd|sar_teleport_setpos - saves current location for teleportation|
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|sar_tick_debug|0|Output debugging information to the console related to ticks and frames.|
Variable sar_tas_use_raw_interpolation("sar_tas_use_raw_interpolation", "0", "Allows TAS controller to perform extra mouse samples to make camera movement more smooth. Can affect raw playback outcome!\n");
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Variable sar_tas_use_raw_interpolation("sar_tas_use_raw_interpolation", "1", "Overrides camera and viewmodel to use offset based on extra mouse samples during raw TAS playback.\n");
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TasController *tasControllers[2];
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@@ -108,12 +108,18 @@ void TasController::SetButtonState(TasControllerInput i, bool state) {
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