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BasicGraphicsScene::nodeMoved was not being emitted anywhere. Now it is
called each time the mouse is released from a node and the dragging
behaviour is stopped.
In the case that Q_EMIT is to be called directly within
BasicGraphicsScene::onNodePositionUpdated, the signal occurs on every
frame update which may be too often. As such, mouse release was chosen
for the emitter.
Signed-off-by: Finn Rayment <finn@rayment.fr>
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