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I am using mesa-dist-win version 24.2.7 on Windows version 9045.5131.
I am attempting to use llvmpipe for our application under single-threaded rendering.
The following call:
int32_t pixelFormat;
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // Size of this pixel format descriptor
1, // Version number
PFD_DRAW_TO_WINDOW | // Format must support window
PFD_SUPPORT_OPENGL | // Format must support OpenGL
PFD_DOUBLEBUFFER, // Must support double buffering
PFD_TYPE_RGBA, // Request an RGBA format
32, // Select our color depth
0, 0, 0, 0, 0, 0, // Color bits ignored
0, // No alpha buffer
0, // Shift bit ignored
0, // No accumulation buffer
0, 0, 0, 0, // Accumulation bits ignored
24, // 32 Bit z-buffer (depth buffer)
8, // Stencil buffer
0, // No auxiliary buffer
PFD_MAIN_PLANE, // Main drawing layer
0, // Reserved
0, 0, 0 // Layer masks ignored
};
pixelFormat = ChoosePixelFormat(hdc, &pfd);
returns 0, with error 203 being the output from GetLastError().
This occurs under the the following environment variable configurations:
- GALLIUM_DRIVER=llvmpipe;LP_NUM_THREADS=1;
- GALLIUM_DRIVER=softpipe;
- GALLIUM_DRIVER=zink;LIBGL_ALWAYS_SOFTWARE=1
It does NOT occur with none of these variables set. This is a system with an RTX 3070 GPU.
Furthermore, if I replace PFD_DRAW_TO_WINDOW with PFD_DRAW_TO_BITMAP, I believe I run into a driver error. ChoosePixelForma() still returns 0, but no system error is generated with GetLastError().
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