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editor: add Blender-style custom mesh editing #572

editor: add Blender-style custom mesh editing

editor: add Blender-style custom mesh editing #572

Workflow file for this run

name: CI
on:
push:
branches: [main]
pull_request:
branches: [main]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
quality:
runs-on: ubuntu-latest
permissions:
contents: read
steps:
- uses: actions/checkout@v4
# Pinned to match `packageManager` in package.json. Unpinned, this floats
# to whatever bun is latest, so a bun release can break the gate with no
# change in the repo — and CI then disagrees with what contributors run.
- uses: oven-sh/setup-bun@v2
with:
bun-version: 1.3.14
- name: Install dependencies
run: bun install --frozen-lockfile
- name: Lint & format check
run: bun run check
- name: Type check
run: bun run check-types
- name: Test
run: bun run test
- name: Build
run: bun run build
cli-smoke:
runs-on: macos-latest
permissions:
contents: read
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v2
with:
bun-version: 1.3.14
- uses: actions/setup-node@v4
with:
node-version: 22
- name: Install dependencies
run: bun install --frozen-lockfile
- name: Smoke-test the packed CLI and editor runtime
env:
PASCAL_PORTABLE_BUILD: "1"
run: |
bun run build --filter editor
cd packages/cli
bun run build
bun run stage-runtime
bun run smoke-runtime