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Patricio Gonzalez Vivo edited this page Oct 23, 2019 · 17 revisions

Watch the video

3. [Loading Textures](https://github.com/patriciogonzalezvivo/glslViewer/wiki/Using-GlslViewer#3-loading-textures)

4. [Other arguments](https://github.com/patriciogonzalezvivo/glslViewer/wiki/Using-GlslViewer#4-other-arguments)

5. [Console IN commands](https://github.com/patriciogonzalezvivo/glslViewer/wiki/Using-GlslViewer#console-in-commands)
  • Convensions: over all GlslViewer is designed to be flexible, that means that sticks very close to GLSL language. There is not extra languages or meta data on top. The only conventions comes on the native uniform names and defines GlslViewer use to send information like time, resolution, lights, vertex attributes, material properties, platform type, shadowmap name, etc.
  • Python wrapper

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