v0.18.0
This release adds support for texture maps with seams. When a texture map contains seams, the vertices at the seams are usually duplicated, and then some of the triangle indices are different in uv space from the triangulation of the 3D vertices. This change allows to support the texture coordinates of the full-head 4D Face Model (4DFM).
- The
MorphableModelfile format version was increased to4to store an additional member containing the uv triangulation (85cc563) - Updated
extract_textureto support uv coordinates with seams (a70ded3)
Other minor changes:
- Made the return type of get_texture_coordinates const ref (3a25d52)
Please also have a look at the changes in v0.17.0.