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v0.6.0

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@patrikhuber patrikhuber released this 23 Aug 22:04
· 1287 commits to master since this release

A major release, containing a new pose estimation algorithm, view-dependent texture extraction and a lot more minor improvements.

Highlights:

  • Added a nonlinear camera estimation algorithm that directly estimates OpenGL-like rendering parameters (pose rotation, translation, camera frustum)
  • A small OpenGL-like software-rendering function to render the model and textures
  • Added the glm library headers for all OpenGL operations
  • Parallelised the texture extraction using std::async
  • The texture extraction computes and outputs the view-angle for each triangle
  • The MorphableModel .bin files are now versionised (current version: 0)
  • Minor fixes, added assert()'s, documentation improvements

Contributors: