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Entities tied to the previous UUIDs will not change #10

@BhasitL

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@BhasitL

Entities tied to the previous UUIDs (like dogs, cats, villager trades) will not change. I had to op individual players and use commands to set pets' owner UUIDs for each players:
/execute as @e[type=wolf,distance=..10] run data modify entity @s Owner set from entity @p UUID
/execute as @e[type=cat,distance=..10] run data modify entity @s Owner set from entity @p UUID
/execute as @e[type=parrot,distance=..10] run data modify entity @s Owner set from entity @p UUID

Do you have any idea how to implement it?

Edit: Also thanks a lot for your help concerning the previous issue! I really appreciate your determination to help!! :)

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