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Since most of these natives were written, the vast majority of the community has settled on a fairly consistent naming scheme, of the form Library_FunctionName
. The default functions don't use this, but could do:
#pragma deprecated Use `PlayerText_Create`.
native PlayerText:CreatePlayerTextDraw(...);
native PlayerText:PlayerText_Create(...) = CreatePlayerTextDraw;
This works well with #15 and pawn-lang/compiler#234 (should that ever be done, though the macros in there can be used even now).
Since this is (IMHO) "better a_samp", it could be "b_samp" for compatibility.
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