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//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace HoloToolkit.Unity
{
public class BuildInfo
{
public string OutputDirectory { get; set; }
public IEnumerable<string> Scenes { get; set; }
public IEnumerable<CopyDirectoryInfo> CopyDirectories { get; set; }
public Action<BuildInfo> PreBuildAction { get; set; }
public Action<BuildInfo, string> PostBuildAction { get; set; }
public BuildOptions BuildOptions { get; set; }
public BuildTarget BuildTarget { get; set; }
public WSASDK? WSASdk { get; set; }
public string WSAUwpSdk { get; set; }
public WSAUWPBuildType? WSAUWPBuildType { get; set; }
public bool? WSAGenerateReferenceProjects { get; set; }
public ColorSpace? ColorSpace { get; set; }
public bool IsCommandLine { get; set; }
public string BuildSymbols { get; private set; }
public BuildInfo()
{
BuildSymbols = string.Empty;
}
public void AppendSymbols(params string[] symbol)
{
AppendSymbols((IEnumerable<string>)symbol);
}
public void AppendSymbols(IEnumerable<string> symbols)
{
string[] toAdd = symbols.Except(BuildSymbols.Split(';'))
.Where(sym => !string.IsNullOrEmpty(sym)).ToArray();
if (!toAdd.Any())
{
return;
}
if (!string.IsNullOrEmpty(BuildSymbols))
{
BuildSymbols += ";";
}
BuildSymbols += string.Join(";", toAdd);
}
public bool HasAnySymbols(params string[] symbols)
{
return BuildSymbols.Split(';').Intersect(symbols).Any();
}
public bool HasConfigurationSymbol()
{
return HasAnySymbols(
BuildSLNUtilities.BuildSymbolDebug,
BuildSLNUtilities.BuildSymbolRelease,
BuildSLNUtilities.BuildSymbolMaster);
}
public static IEnumerable<string> RemoveConfigurationSymbols(string symbolstring)
{
return symbolstring.Split(';').Except(new[]
{
BuildSLNUtilities.BuildSymbolDebug,
BuildSLNUtilities.BuildSymbolRelease,
BuildSLNUtilities.BuildSymbolMaster
});
}
public bool HasAnySymbols(IEnumerable<string> symbols)
{
return BuildSymbols.Split(';').Intersect(symbols).Any();
}
}
}