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ASS Media

A media3 extend library for libass.

App use media3 can use this module to add ass for your player.

Feature

There are three ways to render ass subtitle. Which is defined in AssRenderType.

Type Feature Anim HDR/DV Block render/UI
CUES SubtitleView & Cue
EFFECTS_CANVAS Effect
EFFECTS_OPEN_GL Effect
OVERLAY_CANVAS Overlay
OVERLAY_OPEN_GL Overlay

1. CUES

The ass/ssa subtitle will be parsed and transcode to bytes, and decode to bitmap when render.

This type not support dynamic feature, because all subtitle and it time is static.

But since the subtitle is transcode, it will not cost too much time when render. All work is done in parse thread.

2. EFFECTS_CANVAS

The ass/ssa subtitle will be cal and render at runtime use media3 effect feature, and this will support all dynamic features.

And this need to create a screen size offscreen bitmap to render the libass bitmap pieces.

But when the dynamic feature is too complex, and libass will cost too much time to cal, the render will be blocked.

3. EFFECTS_OPEN_GL

Just like EFFECTS_CANVAS, but use OpenGL to render. and the offscreen tex is create to render the bitmap pieces.

Due to test, the EFFECTS_OPEN_GL will save 1/3 time when render.

4. OVERLAY_CANVAS

The ass/ssa subtitle will be cal at runtime, and add a Overlay widget in SubtitleView to render subtitle.

The libass render result will copy to bitmap, and draw in Canvas.

It will block UI thread when rendering.

4. OVERLAY_OPEN_GL

Just like OVERLAY_CANVAS, but the libass render result will pass to OpenGL texture, and avoid create tmp bitmap.

It will save half memory than OVERLAY_CANVAS.

And the libass render and OpenGL draw on another separate thread, it will not block the UI thread like OVERLAY_CANVAS.

How to use

  1. Add MavenCenter to your project
    allprojects {
        repositories {
            mavenCentral()
        }
    }
    
  2. Add dependency.
    implementation "io.github.peerless2012:ass-media:x.x.x"
    
  3. Use libass-media in java/kotlin
    player = ExoPlayer.Builder(this)
    .buildWithAssSupport(
        this,
        AssRenderType.OPEN_GL
    )
    
  4. Add external subtitles.
    val enConfig = MediaItem.SubtitleConfiguration
          .Builder(Uri.parse("http://192.168.0.254:80/files/f-en.ass"))
          .setMimeType(MimeTypes.TEXT_SSA)
          .setLanguage("en")
          .setLabel("External ass en")
          .setId("129")
          .setSelectionFlags(C.SELECTION_FLAG_DEFAULT)
          .build()
    val jpConfig = MediaItem.SubtitleConfiguration
          .Builder(Uri.parse("http://192.168.0.254:80/files/f-jp.ass"))
          .setMimeType(MimeTypes.TEXT_SSA)
          .setLanguage("jp")
          .setLabel("External ass jp")
          .setId("130")
          .build()
    val zhConfig = MediaItem.SubtitleConfiguration
          .Builder(Uri.parse("http://192.168.0.254:80/files/f-zh.ass"))
          .setMimeType(MimeTypes.TEXT_SSA)
          .setLanguage("zh")
          .setLabel("External ass zh")
          .setId("131")
          .build()
    val mediaItem = MediaItem.Builder()
          .setUri(url)
          .setSubtitleConfigurations(ImmutableList.of(enConfig, jpConfig, zhConfig))
    
    NOTE: Make sure the id is set and different from media self track size. Recommend bigger than 128 or more bigger.

Configuration

AssHandlerConfig provides options to tune subtitle rendering behavior. Pass it to buildWithAssSupport:

player = ExoPlayer.Builder(this)
    .buildWithAssSupport(
        context = this,
        renderType = AssRenderType.OVERLAY_OPEN_GL,
        config = AssHandlerConfig(
            maxRenderPixels = 1920 * 1080
        )
    )

Parameters

Parameter Default Description
glyphSize 10000 Maximum number of glyph cache entries in libass
cacheSize 128 Maximum bitmap cache size in MB for libass
maxRenderPixels 0 Maximum pixel count for subtitle rendering (0 = no limit)

Render Downscaling (maxRenderPixels)

On high-resolution devices (e.g., 4K TVs), rendering subtitles at full resolution can be very CPU and memory intensive, especially for complex ASS animations. maxRenderPixels limits the resolution at which libass renders subtitles.

How it works:

Target frame size: 3840 x 2160 = 8,294,400 pixels
maxRenderPixels:   1920 x 1080 = 2,073,600

scale = sqrt(2,073,600 / 8,294,400) = 0.5
Actual render size: 1920 x 1080
  1. libass renders subtitle bitmaps at the downscaled size (e.g., 1080p)
  2. The rendered subtitle images are then scaled up to the actual surface/video size during display
  3. GPU hardware handles the upscaling, which is nearly free

Recommended values:

Value Equivalent Use case
0 No limit Default, render at full resolution
2_073_600 1080p 4K devices with normal CPU
3_686_400 1440p 4K devices with strong CPU
921_600 720p Low-end devices or complex ASS animations

Mode-specific behavior:

  • OVERLAY_OPEN_GL: Renders at reduced size, scales glViewport coordinates to surface size
  • OVERLAY_CANVAS: Renders at reduced size, uses drawBitmap with scaled RectF
  • EFFECTS_OPEN_GL: Creates smaller FBO, uses getVertexTransformation to scale up in the OverlayEffect pipeline
  • EFFECTS_CANVAS: Renders at reduced size, scales canvas draw coordinates
  • CUES: Not affected (pre-renders all subtitles at parse time)