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I have found myself defining wings where using the local frame (think Wing._compute_frame_of_WingXSec) causes undesired effects when visualizing a wing with the Wing.draw method. When looking at things like blended wing bodies, I have found it can be challenging to use a local reference frame.
Just wondered if you have any advice, perhaps this is just a poor definition on my part.
I can stop this happening if I add something like this to enforce using a 'global' frame, with some use_global_frame bool:
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Hi Peter,
I have found myself defining wings where using the local frame (think
Wing._compute_frame_of_WingXSec) causes undesired effects when visualizing a wing with theWing.drawmethod. When looking at things like blended wing bodies, I have found it can be challenging to use a local reference frame.Just wondered if you have any advice, perhaps this is just a poor definition on my part.
I can stop this happening if I add something like this to enforce using a 'global' frame, with some
use_global_framebool:within the
Wing._compute_frame_of_WingXSecmethod (and still rotating with the twist angle):Interested to hear your thoughts/implications of using a modification such as above.
Thanks!
Will
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