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Intervals with rewards should have larger standard deviations #73

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@Amphitryon0

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@Amphitryon0

Naturally, we have very little data for intervals with rewards (since speedrunners don't play past that point), so we need a wider margin until there's more data. However, even ignoring that, these intervals also have much more time spent not in a game, which is variable not only in length but also in call rate.

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    enhancementNew feature or requestfrontend-functionalityissues related to non-UI portions of the frontendpriority:lowlow priority issues

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