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Go global and stuff, idk
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.DS_Store

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WavyBackgroundsApp/.DS_Store

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WavyBackgroundsApp/WavyBackgrounds.xcodeproj/project.pbxproj

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WavyBackgroundsApp/WavyBackgrounds.xcodeproj/project.xcworkspace/contents.xcworkspacedata

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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IDEDidComputeMac32BitWarning</key>
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<true/>
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</dict>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1500"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "7A71C0F42AF1470D007EEEE0"
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BuildableName = "WavyBackgrounds.app"
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BlueprintName = "WavyBackgrounds"
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ReferencedContainer = "container:WavyBackgrounds.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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shouldAutocreateTestPlan = "YES">
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</TestAction>
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<LaunchAction
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = ""
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selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "7A71C0F42AF1470D007EEEE0"
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BuildableName = "WavyBackgrounds.app"
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BlueprintName = "WavyBackgrounds"
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ReferencedContainer = "container:WavyBackgrounds.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "7A71C0F42AF1470D007EEEE0"
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BuildableName = "WavyBackgrounds.app"
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BlueprintName = "WavyBackgrounds"
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ReferencedContainer = "container:WavyBackgrounds.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>SchemeUserState</key>
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<dict>
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<key>WavyBackgrounds.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>0</integer>
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</dict>
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</dict>
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<key>SuppressBuildableAutocreation</key>
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<dict>
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<key>7A71C0F42AF1470D007EEEE0</key>
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<dict>
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<key>primary</key>
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<true/>
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</dict>
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</dict>
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</dict>
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</plist>
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//
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// AppDelegate.swift
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// WavyBackgrounds
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//
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// Created by Philipp Remy on 10/31/23.
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//
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import Cocoa
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var localWindows: [NSWindow] = [];
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@main
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class AppDelegate: NSObject, NSApplicationDelegate {
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@IBAction func closeAllBackgroundViews(_ sender: AnyObject?) {
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print("Invoked!");
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print(localWindows);
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}
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func applicationDidFinishLaunching(_ aNotification: Notification) {
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// Insert code here to initialize your application
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}
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func applicationWillTerminate(_ aNotification: Notification) {
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// Insert code here to tear down your application
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}
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func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
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return true
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}
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}
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