We want to implement peer to peer multiplayer where players can see the ghosts of other players without being able to interact with them.
Users should see new records from other players and possibly chat with them (maybe difficult because of content policy enforcement).
- In the first prototype users should be able to create a lobby for a map and gamemode and invite others with a link.
- Users should communicate all movement peer to peer with other players.
- We do not want to have a realtime connection to the server and would use pulling every 30 seconds or so
- The server stores a list of all lobbies and updates the player with info and rtc handles of other players in its lobby.
- The server continueslly purges all players every 30 seconds or so that did not request a update in the last 60 or so seconds.
We want to implement peer to peer multiplayer where players can see the ghosts of other players without being able to interact with them.
Users should see new records from other players and possibly chat with them (maybe difficult because of content policy enforcement).