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Update hitsounds
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cl_dll/ev_hldm.cpp

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -301,11 +301,12 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
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if (iBulletType == BULLET_PLAYER_CROWBAR)
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return 0.0; // crowbar already makes this sound
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fvol = 1.0; fvolbar = 0.2;
304-
//rgsz[0] = "weapons/bullet_hit1.wav";
305-
//rgsz[1] = "weapons/bullet_hit2.wav";
306-
rgsz[0] = "player/hitsound.wav";
304+
rgsz[0] = "player/hitsound01.wav";
305+
rgsz[1] = "player/hitsound02.wav";
306+
rgsz[2] = "player/hitsound03.wav";
307+
rgsz[3] = "player/hitsound04.wav";
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fattn = 1.0;
308-
cnt = 1;
309+
cnt = 4;
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break;
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}
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