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Rename HUD_LAG_VALUE to m_iHudLagSensitivity in view
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cl_dll/view.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -145,7 +145,7 @@ cvar_t v_ipitch_level = { "v_ipitch_level", "0.3", 0, 0.3 };
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float v_idlescale; // used by TFC for concussion grenade effect
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cvar_s* crosshair_low;
148-
int HUD_LAG_VALUE; // The sensitivity of the HUD-sway effect is dependent on the screen resolution.
148+
int m_iHudLagSensitivity; // The sensitivity of the HUD-sway effect is dependent on the screen resolution.
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@@ -939,17 +939,17 @@ void V_CalcViewModelLag(ref_params_t* pparams, cl_entity_s* view)
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origin = origin + (vDifference * -1.0f) * flScale;
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941941
if (ScreenWidth >= 2560 && ScreenHeight >= 1600)
942-
HUD_LAG_VALUE = 17;
942+
m_iHudLagSensitivity = 17;
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else if (ScreenWidth >= 1280 && ScreenHeight > 720)
944-
HUD_LAG_VALUE = 13;
944+
m_iHudLagSensitivity = 13;
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else if (ScreenWidth >= 640)
946-
HUD_LAG_VALUE = 8;
946+
m_iHudLagSensitivity = 8;
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else
948-
HUD_LAG_VALUE = 2;
948+
m_iHudLagSensitivity = 2;
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950950
// HUD lag
951-
gHUD.m_flHudLagOfs[0] += V_CalcRoll(vOriginalAngles, ((vDifference * -1.0f) * flScale), HUD_LAG_VALUE, 500) * 280.0f;
952-
gHUD.m_flHudLagOfs[1] += V_CalcRoll(vOriginalAngles, ((vDifference * 1.0f) * flScale), HUD_LAG_VALUE, 500, 2) * 280.0f;
951+
gHUD.m_flHudLagOfs[0] += V_CalcRoll(vOriginalAngles, ((vDifference * -1.0f) * flScale), m_iHudLagSensitivity, 500) * 280.0f;
952+
gHUD.m_flHudLagOfs[1] += V_CalcRoll(vOriginalAngles, ((vDifference * 1.0f) * flScale), m_iHudLagSensitivity, 500, 2) * 280.0f;
953953
view->origin = view->origin + (vDifference * -1.0f) * flScale;
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}
955955
AngleVectors(InvPitch(vOriginalAngles), forward, right, up);

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