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29 lines (28 loc) · 1.57 KB
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cff-version: 1.2.0
message: If you use this software, please cite it using the metadata provided below.
type: software
title: 'MayaSim: An agent-based model of the ancient Maya social-ecological system'
version: 1.3.0
date-released: '2024-09-13'
abstract: MayaSim is an integrated agent-based, cellular-automaton and network simulation
of the Maya civilization on the Yucatan peninsula throughout the Mayan Classic epoch.
Agents are settlements situated on a gridded spatial landscape. These settlements grow
and interact with their surrounding forest ecosystem through use of ecosystem services,
agriculture induced soil erosion and forest succession. The model aims to reproduce
interrelations between climate variability, primary production, hydrology, ecosystem
services, forest succession, agricultural production, population growth and the
stability of trade networks. The project is based on previous work by Scott Heckbert
(2013) published in Netlogo, and is reimplemented and further developed in Python.
The focus lies firstly on the implementation of realistic approaches to modeling agents'
income from agriculture and trade. The goal is to first test the model's structural
stability and parameter sensitivity, and then to test the plausibility of different
hypotheses on the causes of the ancient Maya's spectacular rise and subsequent
catastrophic reorganization.
authors:
- family-names: Kühlein
given-names: Fritz
- family-names: Kolb
given-names: Jakob J.
license: GPL-3
repository-code: https://github.com/pik-copan/MayaSim
doi: 10.5281/zenodo.13734595