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main.go
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// SPDX-FileCopyrightText: 2026 The Pion community <https://pion.ly>
// SPDX-License-Identifier: MIT
// Package main implements a TURN server
// adding a software attribute.
package main
import (
"flag"
"log"
"net"
"os"
"os/signal"
"strconv"
"strings"
"syscall"
"github.com/pion/stun/v3"
"github.com/pion/turn/v5"
)
// attributeAdder wraps a PacketConn and appends the SOFTWARE attribute to STUN packets.
// This pattern could be used to capture/inspect/modify data as well.
type attributeAdder struct {
net.PacketConn
}
func (s *attributeAdder) WriteTo(payload []byte, addr net.Addr) (n int, err error) {
if stun.IsMessage(payload) {
m := &stun.Message{Raw: payload}
if err = m.Decode(); err != nil {
return
}
if err = stun.NewSoftware("CustomTURNServer").AddTo(m); err != nil {
return
}
m.Encode()
payload = m.Raw
}
return s.PacketConn.WriteTo(payload, addr)
}
func main() {
publicIP := flag.String("public-ip", "", "IP Address that TURN can be contacted by.")
port := flag.Int("port", 3478, "Listening port.")
users := flag.String("users", "", "List of username and password (e.g. \"user=pass,user=pass\")")
realm := flag.String("realm", "pion.ly", "Realm (defaults to \"pion.ly\")")
flag.Parse()
if len(*publicIP) == 0 {
log.Fatalf("'public-ip' is required")
} else if len(*users) == 0 {
log.Fatalf("'users' is required")
}
// Create a UDP listener to pass into pion/turn
// pion/turn itself doesn't allocate any UDP sockets, but lets the user pass them in
// this allows us to add logging, storage or modify inbound/outbound traffic
udpListener, err := net.ListenPacket("udp4", net.JoinHostPort("0.0.0.0", strconv.Itoa(*port))) // nolint: noctx
if err != nil {
log.Panicf("Failed to create TURN server listener: %s", err)
}
// Cache -users flag for easy lookup later
// If passwords are stored they should be saved to your DB hashed using turn.GenerateAuthKey
usersMap := map[string][]byte{}
for userPass := range strings.SplitSeq(*users, ",") {
parts := strings.SplitN(userPass, "=", 2)
if len(parts) != 2 {
log.Fatalf("Invalid user credential format '%s': expected 'username=password'", userPass)
}
usersMap[parts[0]] = turn.GenerateAuthKey(parts[0], *realm, parts[1])
}
server, err := turn.NewServer(turn.ServerConfig{
Realm: *realm,
// Set AuthHandler callback
// This is called every time a user tries to authenticate with the TURN server
// Return the key for that user, or false when no user is found
AuthHandler: func(ra *turn.RequestAttributes) (string, []byte, bool) {
if key, ok := usersMap[ra.Username]; ok {
return ra.Username, key, true
}
return "", nil, false
},
// PacketConnConfigs is a list of UDP Listeners and the configuration around them
PacketConnConfigs: []turn.PacketConnConfig{
{
PacketConn: &attributeAdder{udpListener},
RelayAddressGenerator: &turn.RelayAddressGeneratorStatic{
// Claim that we are listening on IP passed by user (This should be your Public IP)
RelayAddress: net.ParseIP(*publicIP),
// But actually be listening on every interface
Address: "0.0.0.0",
},
},
},
})
if err != nil {
log.Panic(err)
}
// Block until user sends SIGINT or SIGTERM
sigs := make(chan os.Signal, 1)
signal.Notify(sigs, syscall.SIGINT, syscall.SIGTERM)
<-sigs
if err = server.Close(); err != nil {
log.Panic(err)
}
}