Observed behavior
It looks like the city building rendering has a bug on small planets with many cities.
When you fly in close they properly snap to the ground but when in space near by 20-km ish they are rendering on a plane (see pic)
Expected behavior
Steps to reproduce
go to Deanus (7, 3, 1)
Klein's Rock
check out the city rendering
as i zoom in it seems the building get moved to the ground.
My pioneer version (and OS):
debian 11
6114ccb#diff-45521a7c36fc1cc7d274cedbca45979c0162f9e55ca8b8e6954e59c8fef693e1L754
maybe Im stupid and this is drawing the unrendered buffer... but i think its just drawing the border around the city
... i recompiled without this and still showing the same
other then that this branch is up to date with master but has some added stars for save file compatibility
this is the exact current version.
syonfox@d5525c5
(separate issue maybe this //SDL_setenv("SDL_VIDEODRIVER", "windows,wayland,x11", 0); ) is breaking some peoples builds are we sure it handles all cases/enviroments as best possible.
output.txt
My output.txt (required) and game save (optional, but recommended)
muiti_city_render.txt
mods.7z.txt
may be related to #6171 but i dont know.
Observed behavior
It looks like the city building rendering has a bug on small planets with many cities.
When you fly in close they properly snap to the ground but when in space near by 20-km ish they are rendering on a plane (see pic)
Expected behavior
Steps to reproduce
go to Deanus (7, 3, 1)
Klein's Rock
check out the city rendering
as i zoom in it seems the building get moved to the ground.
My pioneer version (and OS):
debian 11
6114ccb#diff-45521a7c36fc1cc7d274cedbca45979c0162f9e55ca8b8e6954e59c8fef693e1L754
maybe Im stupid and this is drawing the unrendered buffer... but i think its just drawing the border around the city
... i recompiled without this and still showing the same
other then that this branch is up to date with master but has some added stars for save file compatibility
this is the exact current version.
syonfox@d5525c5
(separate issue maybe this //SDL_setenv("SDL_VIDEODRIVER", "windows,wayland,x11", 0); ) is breaking some peoples builds are we sure it handles all cases/enviroments as best possible.
output.txt
My output.txt (required) and game save (optional, but recommended)
muiti_city_render.txt
mods.7z.txt
may be related to #6171 but i dont know.