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50 lines (42 loc) · 1.4 KB
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Game = require("./game.js");
Table = require('./table.js');
var uuid = require('node-uuid');
function Messaging() {};
Messaging.prototype.sendEventToAllPlayers = function(event, message, io, players) {
for(var i = 0; i < players.length; i++) {
io.sockets.connected[players[i].id].emit(event, message);
}
};
Messaging.prototype.sendEventToAllPlayersButPlayer = function(event,message,io,players,player) {
for(var i = 0; i < players.length; i++) {
if(players[i].id != player.id) {
io.sockets.connected[players[i].id].emit(event, message);
}
}
};
Messaging.prototype.sendEventToAPlayer = function(event,message,io,players,player) {
for(var i = 0; i < players.length; i++) {
if(players[i].id == player.id) {
io.sockets.connected[players[i].id].emit(event, message);
}
}
};
Messaging.prototype.sendEventToABoard = function(event,message,io,board) {
io.sockets.connected[board.id].emit(event, message);
};
Messaging.prototype.createSampleTables = function(amount) {
var tableList = [];
for(var i = 0; i < amount; i++){
var game = new Game();
//var table = new Table(uuid.v4());
var table = new Table(1);
table.setName("Test Table" + (i + 1));
table.gameObj = game;
table.pack = game.pack; //adds the shuffled pack from the constructor
table.status = "available";
tableList.push(table);
}
return tableList;
};
Messaging.prototype.createRoom = function(amount) {}
module.exports = Messaging;