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Billboards #75

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@hypersurge

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@hypersurge

I'm attemping to create a "billboard" style sprite, that scales with perspective but always faces the camera, irrespective of rotation or alignment. Easy enough to achieve with an orthographic view, but perspective is more complex.

I see sprite3d.proj.affine = AFFINE.POINT achieves all except scaling. Any quick suggestion please?

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