Skip to content

Critical Developer First Time Experience: Improve Docs: "Must call ImGuiGodot.ImGuiGD.ToolInit(); before use" #112

@jasonswearingen

Description

@jasonswearingen

Godot will hard-crash if you try to use IMGuiGodot without first calling ImGuiGodot.ImGuiGD.ToolInit(); IIRC I mentioned this before to the devs. This should be explicitly called before anything else.

Please add a line in the README docs explaining this. I don't know the intricies of ImGui/ImGuiGodot to understand the reasons why calling .ToolInit() is required, or when it might not be. (it is required in my use case). Otherwise I'd write a doc PR myself.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions