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Tracking issue: More kill chains #2427

@AuroraLS3

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@AuroraLS3

I would like to be able to..

See more kill chains that can occur in vanilla gameplay and attribute the mob and player kills appropriately

Is your feature request related to a problem? Please describe.

Currently a lot of kill chains are counted already (A player shooting an arrow into endcrystal killing a player for example), but there are more ways to kill.

Player/mob can get killed by (Entries without tickbox aren't triggered by players):

  • TNT/TNT minecart explosion chain, TNT can be triggered by
    • Flint & steel / Firecharge / Fire
      • Fire spread may not be tracked by game server
    • Arrows / eggs / snowballs / fishing lines on fire
    • Fire aspect / Flame weapons
    • Another explosion
      • Creeper
      • Ghast
      • TNT
      • Bed
      • Respawn anchor
      • End crystal
      • Wither skull
    • Dispensed directly
    • Redstone
    • Enderdragon flying through
    • Hit by lightning
      • Channeling enchantment on a trident during rainfall
  • Bed / Respawn anchor explosion
  • Being set on fire
    • Flint & steel / firecharge / Arrows / eggs / snowballs / fishing lines on fire
    • Lava bucket use
    • Hit by lightning
      • Channeling enchantment on a trident during rainfall
  • Dying by falling onto blocks that deal damage
    • Soul campfires / dripstones
  • Dying by dropping dripstones on top
    • Dripstone falling cause likely not tracked by server
      • Block broken above the dripstone
      • Gravel/sand causing blocks to fall (Difficult to track)
  • Projectiles fired from dispenser, dispenser can be triggered by
    • Redstone directly
    • Redstone indirectly (clocks etc), these form some sort of activation chain that can be shortened if necessary
  • Suffocation in
    • sand/gravel placed by player
    • Forming of stone/cobblestone with lava+water
  • Drowning
    • due to player forming ice on top of the water with Frost Walker enchantment
    • due to player placing water down / melting ice
  • Fall damage
    • falling due to a hit or explosion chain
    • falling due to powdered snow block disappearing
      • firecharge / Arrows / eggs / snowballs / fishing lines on fire
  • Traps triggered via redstone (Too difficult to track)

There are probably more, but this list sounds pretty good starting point.

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