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remove config values and update
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docs/raylib.html

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docs/raymath.html

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docs/rcamera.html

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docs/reasings.html

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docs/rlgl.html

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docs/rmem.html

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src/naylib/private/config.nim

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@@ -316,91 +316,3 @@ const NaylibSupportTracelogDebug {.booldefine.} = false
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when NaylibSupportTracelogDebug:
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{.passC: "-DSUPPORT_TRACELOG_DEBUG=1".}
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# ----------------------------------------------------------------------------------------
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# All Modules: Configuration Values
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# ----------------------------------------------------------------------------------------
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{.passC: "-DRL_DEFAULT_BATCH_BUFFERS=1".} # Default number of batch buffers (multi-buffering)
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{.passC: "-DRL_DEFAULT_BATCH_DRAWCALLS=256".} # Default number of batch draw calls (by state changes: mode, texture)
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{.passC: "-DRL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4".} # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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{.passC: "-DRL_MAX_MATRIX_STACK_SIZE=32".} # Maximum size of internal Matrix stack
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{.passC: "-DRL_MAX_SHADER_LOCATIONS=32".} # Maximum number of shader locations supported
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{.passC: "-DRL_CULL_DISTANCE_NEAR=0.05".} # Default projection matrix near cull distance
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{.passC: "-DRL_CULL_DISTANCE_FAR=4000.0".} # Default projection matrix far cull distance
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# Default shader vertex attribute locations
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION=0".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD=1".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL=2".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR=3".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT=4".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2=5".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES=6".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCE_TX=9".}
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when defined(NaylibRlSupportMeshGpuSkinning):
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS=7".}
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{.passC: "-DRL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS=8".}
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# Default shader vertex attribute names to set location points
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{.passC: """-DRL_DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"""".}
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# Default shader uniform/sampler names
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{.passC: """-DRL_DEFAULT_SHADER_UNIFORM_NAME_MVP=\"mvp\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_UNIFORM_NAME_VIEW=\"matView\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION=\"matProjection\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_UNIFORM_NAME_MODEL=\"matModel\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL=\"matNormal\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_UNIFORM_NAME_COLOR=\"colDiffuse\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0=\"texture0\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1=\"texture1\"""".}
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{.passC: """-DRL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2=\"texture2\"""".}
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# rshapes: Configuration values
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{.passC: "-DSPLINE_SEGMENT_DIVISIONS=24".} # Spline segments subdivisions
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# rcore: Configuration values
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{.passC: "-DMAX_FILEPATH_CAPACITY=8192".} # Maximum file paths capacity
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{.passC: "-DMAX_FILEPATH_LENGTH=4096".} # Maximum length for filepaths (Linux PATH_MAX default value)
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{.passC: "-DMAX_KEYBOARD_KEYS=512".} # Maximum number of keyboard keys supported
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{.passC: "-DMAX_MOUSE_BUTTONS=8".} # Maximum number of mouse buttons supported
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{.passC: "-DMAX_GAMEPADS=4".} # Maximum number of gamepads supported
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{.passC: "-DMAX_GAMEPAD_AXES=8".} # Maximum number of axes supported (per gamepad)
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{.passC: "-DMAX_GAMEPAD_BUTTONS=32".} # Maximum number of buttons supported (per gamepad)
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{.passC: "-DMAX_GAMEPAD_VIBRATION_TIME=2.0f".} # Maximum vibration time in seconds
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{.passC: "-DMAX_TOUCH_POINTS=8".} # Maximum number of touch points supported
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{.passC: "-DMAX_KEY_PRESSED_QUEUE=16".} # Maximum number of keys in the key input queue
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{.passC: "-DMAX_CHAR_PRESSED_QUEUE=16".} # Maximum number of characters in the char input queue
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{.passC: "-DMAX_DECOMPRESSION_SIZE=64".} # Max size allocated for decompression in MB
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{.passC: "-DMAX_AUTOMATION_EVENTS=16384".} # Maximum number of automation events to record
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# rtext: Configuration values
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{.passC: "-DMAX_TEXT_BUFFER_LENGTH=1024".} # Size of internal static buffers used on some functions
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{.passC: "-DMAX_TEXTSPLIT_COUNT=128".} # Maximum number of substrings to split: TextSplit()
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# rmodels: Configuration values
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{.passC: "-DMAX_MATERIAL_MAPS=12".} # Maximum number of shader maps supported
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when defined(NaylibRlSupportMeshGpuSkinning):
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{.passC: "-DMAX_MESH_VERTEX_BUFFERS=9".} # Maximum vertex buffers (VBO) per mesh
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else:
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{.passC: "-DMAX_MESH_VERTEX_BUFFERS=7".} # Maximum vertex buffers (VBO) per mesh
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# raudio: Configuration values
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{.passC: "-DAUDIO_DEVICE_FORMAT=ma_format_f32".} # Device output format (miniaudio: float-32bit)
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{.passC: "-DAUDIO_DEVICE_CHANNELS=2".} # Device output channels: stereo
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{.passC: "-DAUDIO_DEVICE_SAMPLE_RATE=0".} # Device sample rate (device default)
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{.passC: "-DMAX_AUDIO_BUFFER_POOL_CHANNELS=16".} # Maximum number of audio pool channels
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# utils: Configuration values
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{.passC: "-DMAX_TRACELOG_MSG_LENGTH=256".} # Max length of one trace-log message
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