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* @property {Boolean} occludeSpecular Uses aoMap to occlude specular/reflection. It's a hack, because real specular occlusion is view-dependent. However, it's much better than nothing.
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* @property {Number} occludeSpecular Uses aoMap to occlude specular/reflection. It's a hack, because real specular occlusion is view-dependent. However, it's much better than nothing.
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* <ul>
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* <li><strong>{@link pc.SPECOCC_NONE}</strong>: No specular occlusion</li>
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* <li><strong>{@link pc.SPECOCC_AO}</strong>: Use AO map directly to occlude specular.</li>
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* <li><strong>{@link pc.SPECOCC_GLOSSDEPENDENT}</strong>: Modify AO map based on material glossiness/view angle to occlude specular.</li>
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* </ul>
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* @property {Number} occludeSpecularIntensity Controls visibility of specular occlusion.
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* @property {Boolean} specularAntialias Enables Toksvig AA for mipmapped normal maps with specular.
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* @property {Boolean} conserveEnergy Defines how diffuse and specular components are combined when Fresnel is on.
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