Feature
Add support for texture component swizzle, shipped in Chrome 143.
This allows rearranging or replacing a texture's RGBA channels at access time via a swizzle specification (each output channel mapped from r/g/b/a/0/1), configured on the texture view. The engine does not currently expose or apply component swizzles.
Benefit
- Adapt source texture channel layouts (e.g. BGRA vs RGBA, single-channel broadcast, fixed 0/1 channels) without extra shader code or format conversions.
- Simplifies handling of imported/compressed textures whose channel order differs from what shaders expect.
Notes
Feature
Add support for texture component swizzle, shipped in Chrome 143.
This allows rearranging or replacing a texture's RGBA channels at access time via a swizzle specification (each output channel mapped from
r/g/b/a/0/1), configured on the texture view. The engine does not currently expose or apply component swizzles.Benefit
Notes