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Hello everyone,
I'm trying to create a custom package for the SDK to be used in any project easily using the Unity Package Manager, but I get this error many times:
System.Exception: GooglePlayGames folder was renamed
at GooglePlayGames.Editor.GPGSUtil.get_RootPath () [0x0003e] in C:\Projects\Plugins-Google\Vendors\GooglePlayServices\GooglePlayServices-0.9.62\Assets\GooglePlayGames\Editor\GPGSUtil.cs:129
at GooglePlayGames.Editor.GPGSProjectSettings..ctor () [0x0002c] in C:\Projects\Plugins-Google\Vendors\GooglePlayServices\GooglePlayServices-0.9.62\Assets\GooglePlayGames\Editor\GPGSProjectSettings.cs:57
at GooglePlayGames.Editor.GPGSProjectSettings.get_Instance () [0x0000e] in C:\Projects\Plugins-Google\Vendors\GooglePlayServices\GooglePlayServices-0.9.62\Assets\GooglePlayGames\Editor\GPGSProjectSettings.cs:39
at GooglePlayGames.Editor.GPGSUpgrader..cctor () [0x00001] in C:\Projects\Plugins-Google\Vendors\GooglePlayServices\GooglePlayServices-0.9.62\Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:35
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
Looking at the code, I can see there is a check to find the GooglePlayGames
folder directly at the root of the Assets
folder, but as I'm in a project that uses this package, this folder is in the package hierarchy, not the project one.
Did somemone already tried to do what I want? Is the UPM is planned to be supported?
Thank you in advance for your answer ;)
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