Skip to content

lightposition behaves weirdly #2477

Open
@alexcjohnson

Description

@alexcjohnson

lightposition behaves similarly for both mesh3d and surface, but it's nearly unusable. Generally x is left (-) to right (+) and y is bottom (-) to top(+), but z has effects that defy easy categorization other than z=1 being "special". Sometimes x and y flip randomly, and anyway they don't seem to have the same scales, ie x=y does not put the light at 45 degrees.

Metadata

Metadata

Assignees

Labels

P3backlogbugsomething broken

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions