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main.py
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import pygame, sys
import math
import os
from datetime import datetime
planets = {}
count = 0
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.set_caption("Orbit Visualizer")
width = screen.get_width()
height = screen.get_height()
fps = pygame.time.Clock()
counter = 0
centre = (width//2,height//2)
show_axes = False
lines = []
def from_centre(x,y):
return (centre[0]+x,centre[1]-y)
def render():
screen.fill((0, 0, 0))
for planet in planets.values():
planet["angle"] = planet["angle"] + planet["omega"]
planet["x"] = planet["a"] * math.cos(planet["angle"]) # New x
planet["y"] = planet["a"] * math.sin(planet["angle"]) # New y
pygame.draw.circle(
screen,
(5, 255, 230),
center=from_centre(planet["x"],planet["y"]),
radius=5,
width=25
)
pygame.draw.circle(
screen,
(0, 79, 71),
center=centre,
radius=planet["a"],
width=1
)
if count > 1:
for i in range(1,count):
pygame.draw.line(
screen,
(255, 255, 255),
from_centre(planets[f"{i}"]["x"], planets[f"{i}"]["y"]),
from_centre(planets[f"{i+1}"]["x"], planets[f"{i+1}"]["y"])
)
for k in range(1,count):
if counter%6 == 0:
lines.append(
(from_centre(planets[f"{k}"]["x"], planets[f"{k}"]["y"]),
from_centre(planets[f"{k+1}"]["x"], planets[f"{k+1}"]["y"]))
)
for j in lines:
pygame.draw.line(
screen,
(255,255,255),
j[0],j[1]
)
if show_axes == True:
pygame.draw.line(
screen,
(0,255,0),
(0, height//2),
(width, height//2)
)
pygame.draw.line(
screen,
(0,255,0),
(width//2, 0),
(width//2, height)
)
pygame.draw.line(
screen,
(255,0,0),
centre,
pygame.mouse.get_pos()
)
pygame.draw.circle(
screen,
(253, 184, 19),
center=centre,
radius=25,
width=65
)
pygame.draw.circle(
screen,
(5, 255, 230),
center=pygame.mouse.get_pos(),
radius=5,
width=25
)
pygame.draw.circle(
screen,
(0, 79, 71),
center=centre,
radius=math.sqrt((centre[0]-pygame.mouse.get_pos()[0])**2 + (centre[1]-pygame.mouse.get_pos()[1])**2),
width=1
)
font = pygame.font.SysFont("monospace", 15)
radius_display = font.render(f"Radius: {round(math.sqrt((centre[0]-pygame.mouse.get_pos()[0])**2 + (centre[1]-pygame.mouse.get_pos()[1])**2))}", 1, (255,255,255))
mouse_pos = pygame.mouse.get_pos()
ang = math.atan2(
centre[1]-mouse_pos[1], mouse_pos[0]-centre[0]
)
angledisplay = font.render(f"Angle: {round(math.degrees(ang))}", 1, (255,255,255))
screen.blit(radius_display, mouse_pos)
screen.blit(angledisplay, (mouse_pos[0], mouse_pos[1]+20))
while True:
counter += 1
for event in pygame.event.get():
if event.type == pygame.QUIT or pygame.key.get_pressed()[pygame.K_q]:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_s:
if not os.path.isdir("images"):
os.makedirs("images")
pygame.image.save(screen, f"images/{datetime.now().strftime('%Y-%m-%d-%H-%M-%S')}.png")
if event.key == pygame.K_a:
show_axes = not show_axes
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
mouse_pos = pygame.mouse.get_pos()
count += 1
rad = math.sqrt((centre[0]-mouse_pos[0])**2 + (centre[1]-mouse_pos[1])**2)
ang_vel = math.sqrt(1/rad**3)*90
ang = math.atan2(
centre[1]-mouse_pos[1], mouse_pos[0]-centre[0]
)
planets[str(count)] = {
"a":rad,
"angle":ang,
"omega":ang_vel,
"x":pygame.mouse.get_pos()[0],
"y":pygame.mouse.get_pos()[1],
}
render()
pygame.display.update()
fps.tick(60)