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Description
Description
Implement an SSREffect
.
References:
- https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr
- https://github.com/Domenicobrz/WebGL2-Screen-space-reflections
- https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
- https://github.com/gkjohnson/threejs-sandbox/tree/master/screenSpaceReflectionsPass
- https://github.com/0beqz/realism-effects
Tasks
- Create
SSREffect
. - Create
ssr
demo. - Add unit test.
Implementation Details
- Use G-Buffer components (depth, normals, ORM).
- Calculate world position based on depth.
- Use
<pp_depth_utils_pars_fragment>
shader chunk.
- Use
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