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Description
Description
Implement velocity rendering by extending ShaderLib
with MRT shader code based on three's VelocityShader
.
References:
- https://github.com/mrdoob/three.js/blob/74d7dc8a5fb92e40758ec6b8fd08502c5ca019b3/examples/jsm/shaders/VelocityShader.js
- https://github.com/mrdoob/three.js/blob/74d7dc8a5fb92e40758ec6b8fd08502c5ca019b3/examples/webgl_materials_channels.html
- https://john-chapman-graphics.blogspot.com/2013/01/per-object-motion-blur.html
- https://github.com/mrdoob/three.js/pull/29058/files
Tasks
- Create and register the required
pp_gbuffer_velocity_*
shader chunks. - Update
ShaderChunkExtensions
to assign the shader chunks to three's materials. - Add
GBuffer.VELOCITY
andGData.VELOCITY
. - Update
GeometryPass
to define a velocity texture config. - Update
GBufferConfig
,ClearFlags
andClearValues
. - Update
gbuffer
demo to render velocity.
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