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Implement PoissonBlurMaterial #578

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@vanruesc

Description

@vanruesc

Description

Implement a PoissonBlurMaterial.

References:

Tasks

  • Create PoissonKernel util (see GaussKernel).
  • Create BlueNoiseTexture util.
  • Create PoissonBlurMaterial.
  • Add unit test.

Implementation Details

  • The blur shader must support bilateral convolution (depth and normals).
  • Depth and normals are separate input textures.
    • Consider adding support for a combined normal-depth input texture (normal-depth downsampling).
  • The blur kernel should use a Poisson disc distribution.
  • The shader should support rotating the sampling disc using blue noise.

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