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Description
Description
Implement a PoissonBlurMaterial
.
References:
- https://github.com/0beqz/realism-effects/tree/061daeaefb7773d8a1a8e10fa95a184fbcda1fb7/src/denoise
- https://github.com/N8python/n8ao/blob/8a79a026eab3899990322596e893d1fbd9ba3f89/src/PoissionBlur.js
- https://github.com/gkjohnson/threejs-sandbox/blob/8ebf61b0a36d188ccf50f31d31dacc44319e3986/blue-noise-generation/src/BlueNoiseGenerator.js
- https://github.com/0beqz/realism-effects/tree/061daeaefb7773d8a1a8e10fa95a184fbcda1fb7/src/utils
- https://diharaw.github.io/post/adventures_in_hybrid_rendering/
Tasks
- Create
PoissonKernel
util (seeGaussKernel
). - Create
BlueNoiseTexture
util. - Create
PoissonBlurMaterial
. - Add unit test.
Implementation Details
- The blur shader must support bilateral convolution (depth and normals).
- Depth and normals are separate input textures.
- Consider adding support for a combined normal-depth input texture (normal-depth downsampling).
- The blur kernel should use a Poisson disc distribution.
- The shader should support rotating the sampling disc using blue noise.
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