Skip to content

Implement VLSEffect #590

Open
@vanruesc

Description

@vanruesc

Description

Implement a VLSEffect (volumetric light scattering, god rays, crepuscular rays).

References:

Tasks

  • Create RadialBlurPass.
  • Create VLSEffect.
  • Create vls demo.
  • Add unit test.

Implementation Details

  • Use a multi-pass radial blur.
  • The implementation from v6 can be used for reference.
  • The effect should use a default light source if none is provided.
    • The mesh should be a billboard (white radial gradient).
    • Provide a method for creating colored billboards.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions