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DynamicRayCastVehicleController wheels are affected by sensors #693

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@LoronsoDev

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@LoronsoDev

Hi, I've detected that the wheels of DynamicRaycastVehicle ignore the sensor or generally have a weird behaviour when they are in contact.

The sensor is really simple, taken from the Readme in this repo:

<RigidBody type="fixed"> <CuboidCollider position={controls.leftTriggerPos} args={[2,2,2]} sensor={true} onIntersectionEnter={() => console.log("Goal!")} /> </RigidBody>

On the upside the demo gif is kinda funny

RapierSensorWheels

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