-
Notifications
You must be signed in to change notification settings - Fork 162
Expand file tree
/
Copy pathmacros.h
More file actions
548 lines (428 loc) · 19.3 KB
/
macros.h
File metadata and controls
548 lines (428 loc) · 19.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
#ifndef _MACROS_H_
#define _MACROS_H_
#include "types.h"
#include "include_asm.h"
#ifndef M2CTX
#ifdef SHIFT
#define SHIFT_BSS __attribute__ ((section (".bss")))
#else
#define SHIFT_BSS extern
#endif
#ifdef SHIFT
#define MATCHING_BSS(size)
#else
#define MATCHING_BSS(size) static BSS u8 padding_bss[size];
#endif
#define BSS __attribute__ ((nocommon, section (".bss")))
#define TRANSPARENT_UNION __attribute__ ((__transparent_union__))
#else
#define SHIFT_BSS static
#define BSS static
#define TRANSPARENT_UNION
#endif
#define ALIGNED(x) __attribute__((aligned(x)))
#ifndef BBPLAYER
# define OSALIGNED(x) ALIGNED(x)
#else
# define OSALIGNED(x)
#endif
# define BBALIGNED(x) ALIGNED(x)
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
#define ALIGN8(val) (((val) + 0x7) & ~0x7)
#define NAME_SUFFIX
#define NAME_PREFIX
#define A(sym) NS(AREA, NAME_PREFIX, sym, NAME_SUFFIX)
#define N(sym) NS(NAMESPACE, NAME_PREFIX, sym, NAME_SUFFIX)
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#if !defined(PERMUTER) && !defined(M2CTX) && defined(OLD_GCC)
#define NOP_FIX __asm__(".set nogpopt");
#define NOP_UNFIX __asm__(".set gpopt");
#else
#define NOP_FIX
#define NOP_UNFIX
#endif
#define PTR_LIST_END ((void*) -1)
#define API_CALLABLE(name) ApiStatus name(Evt* script, bool isInitialCall)
// standardized padding macros for map overlays
#define MAP_RODATA_PAD(n,name) const s32 N(rodata_pad_##name)[n] = {};
#define MAP_STATIC_PAD(n,name) BSS s32 N(static_pad_##name)[n];
#define PHYSICAL_TO_VIRTUAL(addr) (void*)((u32)(addr) + 0x80000000)
#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
#ifdef DEBUG
#define IS_DEBUG_PANIC(statement, file, line) is_debug_panic(statement, file, line)
#else
#define IS_DEBUG_PANIC(statement, file, line) do {} while(true)
#endif
#define PANIC() IS_DEBUG_PANIC("Panic", __FILE__, __LINE__)
#define ASSERT(condition) \
if (!(condition)) { \
IS_DEBUG_PANIC("Assertion failed: " #condition, __FILE__, __LINE__); \
}
#define BADGE_MENU_PAGE(index) (&gPauseBadgesPages[index])
#define ITEM_MENU_PAGE(index) (&gPauseItemsPages[index])
#define MENU_PANEL_SELECTED_GRID_DATA(panel) \
(panel)->gridData[(panel)->state * (panel)->numCols * (panel)->numRows + \
(panel)->numCols * (panel)->row + \
(panel)->col]
#define MAX_MAPVARS 16
#define MAX_MAPFLAGS 3
#define MAX_ENEMY_ACTORS 24
#define MAX_ANIMATED_MODELS 16
#define MAX_ANIMATED_MESHES 16
#define MAX_ENTITY_MODELS 256
#define MAX_MODELS 256
#define MAX_MODEL_TRANSFORM_GROUPS 4
#define MAX_SCRIPTS 128
#define MAX_NPCS 64
#define MAX_TRIGGERS 64
#define MAX_SHADOWS 60
#define MAX_ENTITIES 30
#define MAX_WORKERS 16
#define MAX_TEX_PANNERS 16
#define MAX_ITEM_ENTITIES 256
#define MAX_IMGFX_INSTANCES 90
#define MAX_STAR_PIECES 222
#define SP_PER_BAR 256
#define SP_PER_SEG 32
#define AC_DIFFICULTY_LEN 8
typedef s32 Difficulty1D[AC_DIFFICULTY_LEN];
typedef s32 Difficulty2D[AC_DIFFICULTY_LEN][2];
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define LAST_DEMO_SCENE_IDX 18
#define WORLD_ENTITY_HEAP_SIZE 0x17FF0
#define COLLISION_HEAP_SIZE 0x18000
#define GENERAL_HEAP_SIZE 0x54000
#define SPRITE_HEAP_SIZE 0x40000
#define BATTLE_HEAP_SIZE 0x25800
#define FRAME_BUFFER_SIZE 0x25800
#define CAM_NEAR_CLIP 16
#define CAM_FAR_CLIP 4096
// Size of tmem in bytes (4kB)
#define TMEM_SIZE 0x1000
// Height of tiles to use when copying fullscreen images (6)
#define SCREEN_COPY_TILE_HEIGHT ((TMEM_SIZE) / ((SCREEN_WIDTH) * (2)))
// Alternative to libultra's M_PI: non-float version; more digits cause issues
#define PI 3.141592f
#define PI_D 3.141592
#define TAU 6.28318f
#define PI_S 3.14159f // Shorter PI
// Angle conversion macros
#define DEG_TO_BINANG(x) ((x) * (0x8000 / 180.0f))
#define RAD_TO_BINANG(x) ((x) * (f32)(0x8000 / M_PI))
#define DEG_TO_RAD(deg) (((deg) * TAU) / 360.0f)
// Should be 1.0f / 0x7FFF, but precision is wrong for a double
#define SHT_MINV 3.051851e-05
#define SPRITE_WORLD_SCALE_F (5.0f/7.0f)
#define SPRITE_WORLD_SCALE_D (5.0/7.0)
#define SPR_PAL_SIZE 16
#define BATTLE_ID_BIT 0x800
#define BATTLE_NPC_ID_BIT 0x800
#define BATTLE_ENTITY_ID_BIT 0x800
#define UNPACK_BTL_AREA(battleID) (((battleID) >> 8) & 0xFF)
#define UNPACK_BTL_INDEX(battleID) ((battleID) & 0xFF)
#define COLLISION_WITH_NPC_BIT 0x2000
#define COLLISION_WITH_ENTITY_BIT 0x4000
#define ENTITY_COLLIDER_ID(entityIndex) (entityIndex | COLLISION_WITH_ENTITY_BIT)
#define NO_COLLIDER -1
#define NPC_DISPOSE_LOCATION 0,-1000,0
#define NPC_DISPOSE_POS_X 0
#define NPC_DISPOSE_POS_Y -1000
#define NPC_DISPOSE_POS_Z 0
#define PACK_FILL_COLOR(r, g, b, a) (GPACK_RGBA5551(r, g, b, a) << 0x10) | GPACK_RGBA5551(r, g, b, a)
#define PACK_FILL_DEPTH(z,dz) (GPACK_ZDZ(z, dz) << 0x10) | GPACK_ZDZ(z, dz)
#define SQ(x) ((x) * (x))
#define CUBE(x) ((x) * (x) * (x))
#define QUART(x) ((x) * (x) * (x) * (x))
/// Fixed-point short literal
#define F16(f) (s16)(f * 327.67f)
/// X.10 fixed-point literal
#define X10(f) (s32)(f * 1024.0f)
#define _NS(w, x, y, z) w ## _ ## x ## y ## z
#define NS(w, x, y, z) _NS(w, x, y, z)
#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
#define ITEM_VIS_GROUP(itemID, visGroupID) ((visGroupID) << 16 | (itemID))
#define PACK_ROOM_FLAGS(itemVisGroup, roomFlags) ((itemVisGroup) << 12 | (roomFlags))
// loads integrator with standard parameter set used for falling
#define LOAD_INTEGRATOR_FALL(ptr) \
(ptr)[0] = 0.11430f; \
(ptr)[1] = -0.28710f; \
(ptr)[2] = -0.18230f; \
(ptr)[3] = 0.01152f; \
/* common AI function and script variables */
// ai script
#define AI_TEMP_STATE functionTemp[0]
#define AI_TEMP_STATE_AFTER_SUSPEND functionTemp[1]
#define AI_PATROL_GOAL_INDEX functionTemp[2]
// melee enemy
#define AI_VAR_ATTACK_STATE varTable[0]
#define AI_VAR_MELEE_PRE_TIME varTable[1]
#define AI_VAR_MELEE_HIT_TIME varTable[2]
#define AI_VAR_MELEE_MISS_TIME varTable[3]
#define AI_VAR_NEXT_STATE varTable[7]
// melee hitbox
#define AI_VAR_HITNPC_YOFFSET varTable[0]
#define AI_VAR_HITNPC_DIST varTable[1]
#define AI_VAR_HITNPC_2 varTable[2]
#define AI_VAR_HITNPC_3 varTable[3]
#define AI_VAR_HITNPC_4 varTable[4]
#define AI_VAR_HITNPC_SOUND varTable[15]
// projectile hitbox
#define VAR_PROJECTILE_HITBOX_STATE varTable[0]
#define AI_PROJECTILE_AMMO_COUNT varTable[3]
#define INTEGER_LOG2(x) ((x) <= 2 ? 1 : (x) <= 4 ? 2 : (x) <= 8 ? 3 : (x) <= 16 ? 4 : (x) <= 32 ? 5 : (x) <= 64 ? 6 : (x) <= 128 ? 7 : (x) <= 256 ? 8 : (x) <= 512 ? 9 : 10)
#define FOLIAGE_MODEL_LIST(names...) \
{ \
.count = __NARG__(names), \
.models = { names } \
}
#define STATUS_KEY_IGNORE_RES 0xFE
#define STATUS_KEY_NEVER 0xFF
#define DMG_STATUS_KEY(typeFlag, duration, chance) (STATUS_FLAG_80000000 | typeFlag | (duration << 8) | chance)
#define DMG_STATUS_ALWAYS(typeFlag, duration) (STATUS_FLAG_80000000 | STATUS_FLAG_RIGHT_ON | typeFlag | (duration << 8))
#define DMG_STATUS_IGNORE_RES(typeFlag, duration) (STATUS_KEY_IGNORE_RES | typeFlag | (duration << 8))
#define _RDP_WHOLE(x) (((s32)(x * 65536.0) >> 16) & 0xFFFF)
#define _RDP_FRAC(x) ((s32)(x * 65536.0) & 0xFFFF)
#define _RDP_PACK_WHOLE(a, b) (_RDP_WHOLE(a) << 16) | _RDP_WHOLE(b)
#define _RDP_PACK_FRAC(a, b) (_RDP_FRAC(a) << 16) | _RDP_FRAC(b)
#define RDP_MATRIX( \
Ax, Bx, Cx, Dx, \
Ay, By, Cy, Dy, \
Az, Bz, Cz, Dz, \
Aw, Bw, Cw, Dw ) \
{ \
.m = { \
{ \
_RDP_PACK_WHOLE(Ax, Ay), \
_RDP_PACK_WHOLE(Az, Aw), \
_RDP_PACK_WHOLE(Bx, By), \
_RDP_PACK_WHOLE(Bz, Bw), \
}, \
{ \
_RDP_PACK_WHOLE(Cx, Cy), \
_RDP_PACK_WHOLE(Cz, Cw), \
_RDP_PACK_WHOLE(Dx, Dy), \
_RDP_PACK_WHOLE(Dz, Dw), \
}, \
{ \
_RDP_PACK_FRAC(Ax, Ay), \
_RDP_PACK_FRAC(Az, Aw), \
_RDP_PACK_FRAC(Bx, By), \
_RDP_PACK_FRAC(Bz, Bw), \
}, \
{ \
_RDP_PACK_FRAC(Cx, Cy), \
_RDP_PACK_FRAC(Cz, Cw), \
_RDP_PACK_FRAC(Dx, Dy), \
_RDP_PACK_FRAC(Dz, Dw), \
} \
} \
};
#define UNPACK_PAL_R(color) (((color) >> 11) & 0x1F)
#define UNPACK_PAL_G(color) (((color) >> 6) & 0x1F)
#define UNPACK_PAL_B(color) (((color) >> 1) & 0x1F)
#define UNPACK_PAL_A(color) ((color) & 1)
#define PACK_PAL_RGBA(r, g, b, a) (((r) << 11) | ((g) << 6) | ((b) << 1) | (a));
#define PM_RM_SHROUD GBL_c1(G_BL_CLR_BL, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA)
#define PM_CC_01 0, 0, 0, TEXEL0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_02 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_03 TEXEL0, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0
#define PM_CC_04 PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0
#define PM_CC_05 TEXEL0, 0, SHADE, 0, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_06 COMBINED, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, COMBINED
#define PM_CC_07 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_PRIM_FULL_ALPHA 0, 0, 0, PRIMITIVE, 0, 0, 0, 1
#define PM_CC_PRIM_NO_ALPHA 0, 0, 0, PRIMITIVE, 0, 0, 0, 0
#define PM_CC_0A 0, 0, 0, 0, ENVIRONMENT, 0, TEXEL0, 0
#define PM_CC_0B 0, 0, 0, 0, ENVIRONMENT, 0, TEXEL1, 0
#define PM_CC_0D 0, 0, 0, 0, SHADE, 0, TEXEL1, 0
#define PM_CC_0C 0, 0, 0, 0, 0, 0, 0, COMBINED
#define PM_CC_0E 0, 0, 0, TEXEL0, 0, 0, 0, 0
#define PM_CC_0F 0, 0, 0, TEXEL0, 0, 0, 0, 1
#define PM_CC_10 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE
#define PM_CC_11 0, 0, 0, TEXEL0, SHADE, 0, TEXEL0, 0
#define PM_CC_12 0, 0, 0, TEXEL0, TEXEL0, 0, SHADE, 0
#define PM_CC_MSG_UP_ARROW \
TEXEL0, 0, PRIMITIVE, 0, \
0, 0, 0, TEXEL1
#define PM_CC_14 PRIMITIVE, ENVIRONMENT, TEXEL1, ENVIRONMENT, PRIMITIVE, 0, TEXEL1, 0
#define PM_CC_15 PRIMITIVE, ENVIRONMENT, TEXEL1, ENVIRONMENT, 0, 0, 0, TEXEL1
// multiply the combined color from cycle1 with PRIMITIVE color; PRIMITIVE alpha is ignored
#define PM_CC2_MULTIPLY_PRIM COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED
// multiply the combined color from cycle1 with SHADE color; SHADE alpha is ignored
#define PM_CC2_MULTIPLY_SHADE COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED
#define PM_CC_NOISE NOISE, 0, SHADE_ALPHA, 0, 0, 0, 0, 1
#define PM_CC_1A TEXEL0, 0, PRIMITIVE_ALPHA, PRIMITIVE, 0, 0, 0, TEXEL0
// implements ENV_TINT_DEPTH for untextured models
// applies just the base color; depth-based fog color will be added during RDP blend step
// color = SHADE * PRIM_ALPHA + PRIM
// alpha = SHADE
#define PM_CC_TINT_DEPTH_NOTEX \
SHADE, 0, PRIMITIVE_ALPHA, PRIMITIVE, \
0, 0, 0, SHADE
// implements ENV_TINT_DEPTH for single-textured or mipmaped models
// applies just the base color; depth-based fog color will be added during RDP blend step
// color = COMB * PRIM_ALPHA + PRIM
// alpha = COMB
#define PM_CC_TINT_DEPTH_NO_SHADE \
COMBINED, 0, PRIMITIVE_ALPHA, PRIMITIVE, \
0, 0, 0, COMBINED
// color = (COMB - PRIM) * PRIM_ALPHA + COMB
// alpha = COMB
#define PM_CC_20 \
COMBINED, PRIMITIVE, PRIMITIVE_ALPHA, COMBINED, \
0, 0, 0, COMBINED
#define PM_CC_TINT_DEPTH_MIPMAPS \
COMBINED, 0, SHADE, PRIMITIVE, \
0, 0, 0, COMBINED
// implements ENV_TINT_REMAP for untextured models
// color = SHADE * PRIM + ENV
// alpha = SHADE
#define PM_CC_TINT_REMAP_NOTEX \
SHADE, 0, PRIMITIVE, ENVIRONMENT, \
0, 0, 0, SHADE
// implements ENV_TINT_REMAP for single-textured or mipmaped models
// NOTE: SHADE color is not used
// color = COMB * PRIM + ENV
// alpha = COMB
#define PM_CC_TINT_REMAP_NO_SHADE \
COMBINED, 0, PRIMITIVE, ENVIRONMENT, \
0, 0, 0, COMBINED
// implements ENV_TINT_REMAP for multi-textured models
// only SHADE alpha is used
// color = COMB * PRIM + ENV
// alpha = COMB * SHADE
#define PM_CC_TINT_REMAP_SHADE_ALPHA \
COMBINED, 0, PRIMITIVE, ENVIRONMENT, \
COMBINED, 0, SHADE, 0
#define PM_CC_22 TEXEL0, TEXEL1, SHADE_ALPHA, TEXEL1, 0, 0, 0, TEXEL0
#define PM_CC_23 1, TEXEL0, PRIMITIVE, TEXEL0, 0, 0, 0, TEXEL0
#define PM_CC1_24 1, TEXEL0, PRIMITIVE, TEXEL0, 1, TEXEL0, TEXEL1, TEXEL0
#define PM_CC2_24 1, TEXEL1, TEXEL0, COMBINED, 0, 0, 0, COMBINED
#define PM_CC_26 0, 0, 0, 0, TEXEL0, TEXEL1, SHADE, 0
#define PM_CC_27 0, 0, 0, SHADE, 0, 0, 0, COMBINED
#define PM_CC_28 SHADE, 0, PRIMITIVE, ENVIRONMENT, 0, 0, 0, COMBINED
#define PM_CC1_29 TEXEL0, SHADE, TEXEL0, TEXEL0, 1, TEXEL1, TEXEL0, TEXEL1
#define PM_CC2_29 TEXEL0, COMBINED, TEXEL0_ALPHA, TEXEL0, 1, TEXEL0, TEXEL1, TEXEL0
// same as G_CC_INTERFERENCE, except the roles of TEXEL0 and TEXEL1 are swapped
#define PM_CC_ALT_INTERFERENCE \
TEXEL1, 0, TEXEL0, 0, \
TEXEL1, 0, TEXEL0, 0
#define PM_CC_2B PRIMITIVE, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
#define PM_CC_2C PRIMITIVE, 0, TEXEL1, 0, TEXEL1, 0, PRIMITIVE, 0
#define PM_CC_2D PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, TEXEL0
#define PM_CC_2E 0, 0, 0, TEXEL0, TEXEL1, 0, PRIMITIVE, 0
#define PM_CC_2F PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_32 PRIMITIVE, 0, TEXEL0, 0, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_33 ENVIRONMENT, PRIMITIVE, COMBINED, PRIMITIVE, COMBINED, 0, PRIMITIVE, 0
#define PM_CC_34 TEXEL0, CENTER, SCALE, ENVIRONMENT, 0, 0, 0, TEXEL0
#define PM_CC_35 0, PRIMITIVE, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED
#define PM_CC_36 TEXEL0, TEXEL1, TEXEL0, TEXEL1, 1, TEXEL0, TEXEL1, 1
#define PM_CC_37 0, 0, 0, COMBINED, COMBINED, TEXEL1, TEXEL1, TEXEL1
#define PM_CC_38 TEXEL1, K4, PRIMITIVE_ALPHA, TEXEL0, TEXEL0, TEXEL1, ENVIRONMENT, ENVIRONMENT
#define PM_CC_39 TEXEL1, K4, COMBINED_ALPHA, COMBINED, 0, 0, 0, 1
#define PM_CC_3A 0, 0, 0, PRIMITIVE, 1, TEXEL0, PRIMITIVE, TEXEL0
#define PM_CC_SCREEN_OVERLAY \
0, 0, 0, SHADE, \
1, 0, PRIMITIVE, 0
#define PM_CC_3C 0, 0, 0, PRIMITIVE, SHADE, 0, PRIMITIVE, 0
#define PM_CC_3D SHADE, ENVIRONMENT, TEXEL0, TEXEL0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_3F TEXEL0, 0, SHADE, 0, SHADE, 0, PRIMITIVE, 0
// animated tiles spreading over the screen when the game is reset
// color = pure black
// alpha = texture
#define PM_CC_RESET_TILES 0, 0, 0, 0, 0, 0, 0, TEXEL0
// light with animated alpha surrounding the flower gate in mac_01 as it appears
// color = pure white
// alpha = SHADE * PRIM
#define PM_CC_FLOWER_GATE_GLOW 0, 0, 0, 1, SHADE, 0, PRIMITIVE, 0
// light with animated alpha pouring through the opening in kkj_27 as the secret wall rotates
// color = TEXEL0 * SHADE
// alpha = PRIM
#define PM_CC_KKJ_SPILL_LIGHT TEXEL0, 0, SHADE, 0, 0, 0, 0, PRIMITIVE
// color = pass from cycle1
// alpha = PRIM
#define PM_CC_KKJ14_FIRE 0, 0, 0, COMBINED, 0, 0, 0, PRIMITIVE
// color = SHADE + PRIM
// alpha = PRIMITIVE * TEXEL0
#define PM_CC_DAMAGE_INDICATOR 1, 0, SHADE, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0
// custom combine modes for shadows
#define PM_CC1_SHADOW 0, 0, 0, 0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC2_SHADOW 0, 0, 0, 0, TEXEL0, 0, PRIMITIVE, 0
// custom cycle1 modes for window styles
#define PM_CC_WINDOW_2 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL1
#define PM_CC_WINDOW_3 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL1, 0
#define PM_CC_WINDOW_4 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE
#define PM_CC_WINDOW_5 0, 0, 0, TEXEL1, 0, 0, 0, TEXEL1
#define PM_CC_WINDOW_6 0, 0, 0, TEXEL1, PRIMITIVE, 0, TEXEL1, 0
#define PM_CC_WINDOW_7 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, 1
// custom cycle2 modes for window styles
#define PM_CC_WINDOW_1 COMBINED, 0, TEXEL0, 0, 0, 0, 0, COMBINED
#define PM_CC_IMGFX_COLOR_FILL 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0
#define PM_CC_IMGFX_HOLOGRAM NOISE, PRIMITIVE, PRIMITIVE, TEXEL0, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_MSG_NOISE_OUTLINE NOISE, 0, TEXEL0, 0, 0, 0, 0, TEXEL0
#define PM_CC_MSG_STATIC NOISE, TEXEL0, ENVIRONMENT, TEXEL0, 0, 0, 0, TEXEL0
#define PM_CC_CANDLE_1 TEXEL0, TEXEL1, TEXEL0, 1, 1, TEXEL0, TEXEL1, 1
#define PM_CC_CANDLE_2 0, PRIMITIVE, COMBINED, ENVIRONMENT, COMBINED, TEXEL1, TEXEL1, TEXEL1
#define PM_CC_BOX1_OPAQUE TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL1
#define PM_CC_BOX2_OPAQUE TEXEL0, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
#define PM_CC_BOX1_TRANSPARENT TEXEL0, 0, PRIMITIVE, 0, TEXEL1, 0, PRIMITIVE, 0
#define PM_CC_BOX2_TRANSPARENT TEXEL0, 0, TEXEL1, 0, TEXEL1, 0, PRIMITIVE, 0
#define PM_CC_BOX1_CYC2 TEXEL0, ENVIRONMENT, ENV_ALPHA, COMBINED, 0, 0, 0, COMBINED
#define PM_CC_BOX2_CYC2 PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED
#define PM_CC_30 1, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
#define PM_CC_31 1, 0, TEXEL1, 0, TEXEL1, 0, PRIMITIVE, 0
#define PM_CC_42 TEXEL0, 0, SHADE, 0, TEXEL0, 0, 0, TEXEL0
#define PM_CC_43 PRIMITIVE, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, 1
#define PM_CC_44 PRIMITIVE, TEXEL1, PRIMITIVE_ALPHA, TEXEL1, 0, 0, 0, 1
#define PM_CC_45 TEXEL0, 0, PRIMITIVE, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_46 TEXEL0, ENVIRONMENT, PRIMITIVE, 0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_47 TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_48 PRIMITIVE, 0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, SHADE
#define PM_CC_49 TEXEL0, 0, SHADE, 0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_4A TEXEL1, TEXEL0, ENV_ALPHA, TEXEL0, TEXEL1, TEXEL0, ENVIRONMENT, TEXEL0
#define PM_CC_4B PRIMITIVE, CENTER, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED
#define PM_CC_4C 1, COMBINED, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED
#define PM_CC_4D ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_4E SHADE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
#define PM_CC_4F 0, 0, 0, COMBINED, COMBINED, 0, PRIMITIVE, 0
#define PM_CC_50 TEXEL0, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
#define PM_CC_51 TEXEL0, 0, TEXEL1, 0, PRIMITIVE, 0, TEXEL1, 0
#define PM_CC_52 SHADE, ENVIRONMENT, COMBINED, COMBINED, 0, 0, 0, COMBINED
#define PM_CC_53 TEXEL1, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
#define PM_CC_54 COMBINED, TEXEL0, COMBINED_ALPHA, TEXEL0, PRIMITIVE, 0, TEXEL0, 0
#define PM_CC_55 PRIMITIVE, ENVIRONMENT, TEXEL0_ALPHA, ENVIRONMENT, 0, 0, 0, 1
#define PM_CC_56 0, 0, 0, 0, PRIMITIVE, TEXEL0, PRIMITIVE, 0
#define PM_CC_57 1, TEXEL0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, PRIMITIVE
#define PM_CC_58 0, 0, 0, 0, 1, 0, ENVIRONMENT, PRIMITIVE
#define PM_CC_59 0, 0, 0, 0, SHADE, 0, TEXEL0, 0
#define PM_CC_5A SHADE, ENVIRONMENT, TEXEL0, TEXEL0, 0, 0, 0, TEXEL0
#define PM_CC_5B 1, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0
#define PM_CC_5C 1, 0, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0
#define PM_CC_5D 1, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
#define PM_CC_5E 1, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
#define PM_CC_HOS_BG_SHADE 0, 0, 0, SHADE, SHADE, 0, PRIMITIVE, 0
#define PM_CC_CONST_ALPHA_1 0, 0, 0, 0, 0, 0, 0, 1
#define PM_CC_CONST_0 0, 0, 0, 0, 0, 0, 0, 0
#define PM_CC_CONST_1 0, 0, 0, 1, 0, 0, 0, 1
#ifdef OLD_GCC
#define VLA 0
#else
#define VLA
#endif
#ifdef M2CTX
#define VLA 0
#endif
#if VERSION_PAL
#define DT (50.0/60.0)
#else
#define DT (1.0)
#endif
#define DMA_COPY_SEGMENT(segment) dma_copy(segment##_ROM_START, segment##_ROM_END, segment##_VRAM)
#if __STDC_VERSION__ < 202311L
typedef enum {
false,
true
} bool;
#endif
#endif