@@ -1110,11 +1110,11 @@ void btl_state_update_begin_partner_turn(void) {
11101110 btl_cam_move (5 );
11111111 gBattleSubState = BTL_SUBSTATE_BEGIN_PARTNER_TURN_RESET_STATE ;
11121112 } else {
1113- btl_set_state (BATTLE_STATE_9 );
1113+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
11141114 return ;
11151115 }
11161116 } else {
1117- btl_set_state (BATTLE_STATE_9 );
1117+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
11181118 return ;
11191119 }
11201120 }
@@ -1198,7 +1198,7 @@ void btl_state_update_begin_partner_turn(void) {
11981198 btl_set_state (BATTLE_STATE_SWITCH_TO_PARTNER );
11991199 } else {
12001200 gBattleStatus .flags2 |= BS_FLAGS2_PARTNER_TURN_USED ;
1201- btl_set_state (BATTLE_STATE_9 );
1201+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
12021202 }
12031203 }
12041204}
@@ -1236,7 +1236,7 @@ void btl_state_update_switch_to_partner(void) {
12361236void btl_state_draw_switch_to_partner (void ) {
12371237}
12381238
1239- void btl_state_update_9 (void ) {
1239+ void btl_state_update_end_team_turn (void ) {
12401240 BattleStatus * battleStatus = & gBattleStatus ;
12411241 Actor * player = battleStatus -> playerActor ;
12421242 Actor * partner = battleStatus -> partnerActor ;
@@ -1248,7 +1248,7 @@ void btl_state_update_9(void) {
12481248
12491249 s32 oldKoDuration ;
12501250
1251- if (gBattleSubState == BTL_SUBSTATE_9_INIT ) {
1251+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_INIT ) {
12521252 if (!(gBattleStatus .flags2 & BS_FLAGS2_PLAYER_TURN_USED )) {
12531253 btl_set_state (BATTLE_STATE_SWITCH_TO_PLAYER );
12541254 return ;
@@ -1268,15 +1268,15 @@ void btl_state_update_9(void) {
12681268 partner -> flags |= ACTOR_FLAG_USING_IDLE_ANIM ;
12691269 }
12701270
1271- gBattleSubState = BTL_SUBSTATE_9_1 ;
1271+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_PROCESS_STATUS ;
12721272 D_8029F258 = 0 ;
12731273 gBattleStatus .flags2 &= ~BS_FLAGS2_PLAYER_TURN_USED ;
12741274 gBattleStatus .flags2 &= ~BS_FLAGS2_PARTNER_TURN_USED ;
12751275 gBattleStatus .flags2 &= ~BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER ;
12761276 gBattleStatus .flags2 &= ~BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER ;
12771277 }
12781278
1279- if (gBattleSubState == BTL_SUBSTATE_9_1 ) {
1279+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_PROCESS_STATUS ) {
12801280 waitingForScript = false;
12811281 for (i = 0 ; i < ARRAY_COUNT (battleStatus -> enemyActors ); i ++ ) {
12821282 actor = battleStatus -> enemyActors [i ];
@@ -1359,11 +1359,11 @@ void btl_state_update_9(void) {
13591359 }
13601360 }
13611361 }
1362- gBattleSubState = BTL_SUBSTATE_9_2 ;
1362+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_AWAIT_SCRIPTS ;
13631363 }
13641364 }
13651365
1366- if (gBattleSubState == BTL_SUBSTATE_9_2 ) {
1366+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_AWAIT_SCRIPTS ) {
13671367 // wait for player HandleEvent script to finish
13681368 if (player -> handleEventScript != nullptr && does_script_exist (player -> handleEventScriptID )) {
13691369 goto WAITING ;
@@ -1402,9 +1402,9 @@ void btl_state_update_9(void) {
14021402
14031403 btl_cam_use_preset (BTL_CAM_DEFAULT );
14041404 if (partner == nullptr || !(gBattleStatus .flags1 & BS_FLAGS1_PLAYER_IN_BACK )) {
1405- gBattleSubState = BTL_SUBSTATE_9_4 ;
1405+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_HANDLE_MERLEE ;
14061406 } else if (gBattleStatus .flags2 & BS_FLAGS2_PEACH_BATTLE ) {
1407- gBattleSubState = BTL_SUBSTATE_9_4 ;
1407+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_HANDLE_MERLEE ;
14081408 } else {
14091409 player -> flags &= ~ACTOR_FLAG_SHOW_STATUS_ICONS ;
14101410 partner -> flags &= ~ACTOR_FLAG_SHOW_STATUS_ICONS ;
@@ -1426,12 +1426,12 @@ void btl_state_update_9(void) {
14261426 }
14271427 state -> moveTime = 4 ;
14281428 state -> angle = 0.0f ;
1429- gBattleSubState = BTL_SUBSTATE_9_3 ;
1429+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_SWAP_POSITIONS ;
14301430 }
14311431 }
14321432 WAITING :
14331433
1434- if (gBattleSubState == BTL_SUBSTATE_9_3 ) {
1434+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_SWAP_POSITIONS ) {
14351435 if (partner -> state .moveTime != 0 ) {
14361436 partner -> curPos .x += (partner -> state .goalPos .x - partner -> curPos .x ) / partner -> state .moveTime ;
14371437 partner -> curPos .z += (partner -> state .goalPos .z - partner -> curPos .z ) / partner -> state .moveTime ;
@@ -1460,12 +1460,12 @@ void btl_state_update_9(void) {
14601460 player -> homePos .x = player -> curPos .x ;
14611461 player -> homePos .z = player -> curPos .z ;
14621462 }
1463- gBattleSubState = BTL_SUBSTATE_9_4 ;
1463+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_HANDLE_MERLEE ;
14641464 gBattleStatus .flags1 &= ~BS_FLAGS1_PLAYER_IN_BACK ;
14651465 }
14661466 }
14671467
1468- if (gBattleSubState == BTL_SUBSTATE_9_4 ) {
1468+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_HANDLE_MERLEE ) {
14691469 if (D_8029F258 != 0 ) {
14701470 D_8029F258 -- ;
14711471 } else {
@@ -1485,15 +1485,15 @@ void btl_state_update_9(void) {
14851485 partner -> flags &= ~ACTOR_FLAG_SHOW_STATUS_ICONS ;
14861486 partner -> flags |= ACTOR_FLAG_USING_IDLE_ANIM ;
14871487 }
1488- gBattleSubState = BTL_SUBSTATE_9_5 ;
1488+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_EXEC_PHASE_SCRIPTS ;
14891489 gBattleStatus .flags2 &= ~BS_FLAGS2_PLAYER_TURN_USED ;
14901490 gBattleStatus .flags2 &= ~BS_FLAGS2_PARTNER_TURN_USED ;
14911491 gBattleStatus .flags2 &= ~BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER ;
14921492 gBattleStatus .flags2 &= ~BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER ;
14931493 }
14941494 }
14951495
1496- if (gBattleSubState == BTL_SUBSTATE_9_5 ) {
1496+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_EXEC_PHASE_SCRIPTS ) {
14971497 if (player -> takeTurnScript == nullptr || (does_script_exist (player -> takeTurnScriptID ) == 0 )) {
14981498 player -> takeTurnScript = nullptr ;
14991499
@@ -1507,29 +1507,29 @@ void btl_state_update_9(void) {
15071507 script -> owner1 .enemyID = i | ACTOR_CLASS_ENEMY ;
15081508 }
15091509 }
1510- gBattleSubState = BTL_SUBSTATE_9_6 ;
1510+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_AWAIT_PHASE_SCRIPTS ;
15111511 }
15121512 }
15131513
15141514 waitingForScript = false;
1515- if (gBattleSubState == BTL_SUBSTATE_9_6 ) {
1515+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_AWAIT_PHASE_SCRIPTS ) {
15161516 for (i = 0 ; i < ARRAY_COUNT (battleStatus -> enemyActors ); i ++ ) {
15171517 actor = battleStatus -> enemyActors [i ];
15181518 if (actor != nullptr && actor -> handlePhaseSource != nullptr && does_script_exist (actor -> handleBatttlePhaseScriptID )) {
15191519 waitingForScript = true;
15201520 }
15211521 }
15221522 if (!waitingForScript ) {
1523- gBattleSubState = BTL_SUBSTATE_9_7 ;
1523+ gBattleSubState = BTL_SUBSTATE_END_TEAM_TURN_DONE ;
15241524 }
15251525 }
15261526
1527- if (gBattleSubState == BTL_SUBSTATE_9_7 ) {
1527+ if (gBattleSubState == BTL_SUBSTATE_END_TEAM_TURN_DONE ) {
15281528 btl_set_state (BATTLE_STATE_NEXT_ENEMY );
15291529 }
15301530}
15311531
1532- void btl_state_draw_9 (void ) {
1532+ void btl_state_draw_end_team_turn (void ) {
15331533}
15341534
15351535void btl_state_update_prepare_menu (void ) {
@@ -2361,7 +2361,7 @@ void btl_state_update_run_away(void) {
23612361 && (partner == nullptr || !does_script_exist (partner -> takeTurnScriptID ))
23622362 && battleStatus -> stateFreezeCount == 0
23632363 ) {
2364- btl_set_state (BATTLE_STATE_9 );
2364+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
23652365 }
23662366 break ;
23672367 }
@@ -3139,7 +3139,7 @@ void btl_state_update_end_player_turn(void) {
31393139 if (!(gBattleStatus .flags2 & BS_FLAGS2_PEACH_BATTLE )) {
31403140 btl_set_state (BATTLE_STATE_BEGIN_PARTNER_TURN );
31413141 } else {
3142- btl_set_state (BATTLE_STATE_9 );
3142+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
31433143 }
31443144 }
31453145 }
@@ -3164,7 +3164,7 @@ void btl_state_update_partner_move(void) {
31643164 switch (gBattleSubState ) {
31653165 case BTL_SUBSTATE_PARTNER_MOVE_INIT :
31663166 if (partner == nullptr ) {
3167- btl_set_state (BATTLE_STATE_9 );
3167+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
31683168 break ;
31693169 }
31703170 battleStatus -> stateFreezeCount = 0 ;
@@ -3431,7 +3431,7 @@ void btl_state_update_end_partner_turn(void) {
34313431 battleStatus -> unk_94 = 0 ;
34323432 btl_set_state (BATTLE_STATE_END_TURN );
34333433 } else {
3434- btl_set_state (BATTLE_STATE_9 );
3434+ btl_set_state (BATTLE_STATE_END_TEAM_TURN );
34353435 }
34363436 }
34373437}
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