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Description
I think that walkers' cache system should be documented somewhere.
In my own application, I've been ignoring the .cache
folder, but I'm starting to feel like i should be able to have a deeper control over it, such as limiting it's size, enabling/disabling it, or being able to clear it, at runtime.
Additionally, I would like to provide insights to the user what this folder does, how much space it takes up, or how many tiles are being cached at any given moment.
I intend this issue to be some kind of discussion or issue tracker about various cache related things, starting with the things I mentioned above
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