Using flipped_90 or flipped_270 output transforms flips pointer inputs across the logical/post-rotation x-axis, rather than the y-axis.
In other words, moving the mouse downwards makes the cursor go "upwards", and vice-versa, while side-to-side movement lacks the required flip.
Other flipped transforms seem to be handled correctly.
Using
flipped_90orflipped_270output transforms flips pointer inputs across the logical/post-rotation x-axis, rather than the y-axis.In other words, moving the mouse downwards makes the cursor go "upwards", and vice-versa, while side-to-side movement lacks the required flip.
Other flipped transforms seem to be handled correctly.