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Releases: ppy/osu-framework

2025.204.0

04 Feb 07:35
82f37c8
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Full Changelog: 2025.129.1...2025.204.0

2025.129.1

29 Jan 08:31
37e1475
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What's Changed

  • Don't force fs and vs shader file extension if shader load argument string already includes file extension by @BashhScriptKid in #6514
  • Roll back windows runner in another android workflow by @smoogipoo in #6516

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Full Changelog: 2025.129.0...2025.129.1

2025.129.0

29 Jan 02:54
d3acd17
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What's Changed

  • Remove a char[] allocation in SearchContainer.cs by @turbedi in #6497
  • Disable "relative mode" by default on iOS by @frenzibyte in #6469
  • Disable auto-capitalisation in textboxes by @frenzibyte in #6478
  • Add simple InputProperties / TextInputType test by @Susko3 in #6499
  • Change IsRootedAt method from internal to public in DrawableExtensions by @Rudicito in #6500
  • Fix file presentation on iPadOS not working by @frenzibyte in #6502
  • Fix SetupLogging not being called in game test scenario by @peppy in #6504
  • Add a way to distinguish mouse from tablet pen inputs by @Susko3 in #6488
  • Async mouse input on windows by @Susko3 in #6235
  • Roll back windows build image to 2019 on android build job by @bdach in #6505
  • Add text input type for alphanumeric code by @frenzibyte in #6513
  • Revert changes to OnScreenKeyboardOverlapsGameWindow on iOS by @frenzibyte in #6512
  • Update SDL3, bringing in support for Windows Ink pen input, and enable it on desktop platforms once again by @Susko3 in #6511
  • Add input type for decimal numbers by @frenzibyte in #6498

New Contributors

Full Changelog: 2025.117.0...2025.129.0

2025.117.0

17 Jan 15:24
8d2f620
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Android missing because android workflow broke

What's Changed

Full Changelog: 2025.115.0...2025.117.0

2025.115.0

15 Jan 11:42
cd1e303
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What's Changed

  • Change OffsetScrollPosition to take a double by @peppy in #6492
  • Add entry point to Game for logging setup purposes by @peppy in #6493

Full Changelog: 2025.114.1...2025.115.0

2025.114.1

14 Jan 07:25
ffac972
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New Contributors

Full Changelog: 2024.1224.0...2025.114.1

2024.1224.0

24 Dec 05:59
c4073f9
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What's Changed

  • Implement getting OpenGL iOS main framebuffer on SDL3 by @Susko3 in #6468
  • Use Accelerate framework for texture image processing on iOS and fix premultiplication issues by @frenzibyte in #6470
  • Shave allocation overheads in recent iOS texture loading code by @frenzibyte in #6471

Full Changelog: 2024.1220.0...2024.1224.0

2024.1220.0

20 Dec 03:39
beb2fa2
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What's Changed

  • Fix BindableList methods crashing with non-IList collections by @smoogipoo in #6466

Full Changelog: 2024.1219.1...2024.1220.0

2024.1219.1

19 Dec 08:24
17ad069
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Full Changelog: 2024.1219.0...2024.1219.1

2024.1219.0

18 Dec 16:50
3642268
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What's Changed

  • Prefer HDTV / Rec. 709 colorspace for videos with HD resolution and unspecified colorspace by @frenzibyte in #6403
  • Fix unobserved exceptions on named pipe shutdown by @peppy in #6447
  • Improve BindableList performance + reduce allocations by @smoogipoo in #6450
  • Fix increased CPU/energy impact while backgrounded by @smoogipoo in #6451
  • Add support for presenting/opening files on iOS by @frenzibyte in #6448
  • Fix multiple instances of a game being allowed to start concurrently by @peppy in #6452
  • Bring back iOS application delegates and fix many issues by @frenzibyte in #6453
  • Fix iOS audio session allowing other audio to mix by @frenzibyte in #6457
  • Fix disabling hold-to-right-click not cancelling in-progress actions by @frenzibyte in #6459

Full Changelog: 2024.1206.0...2024.1219.0