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* Fire new `ServerShuttingDown` method
* Fix graceful shutdowns blocking on `ConnectionState`s
This would cause the server to never gracefully shutdown for one of two
reasons:
- On exception, connection states are not cleaned up.
- Clients may choose to remain on an old server forever.
* Update game packages
// Importantly, we don't block on `MultiplayerClientState` because they're only relevant as long as a `ServerMultiplayerRoom` exists in the first place.
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// More so, we want to allow these states to be created so existing rooms can continue to function until they are disbanded.
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// More so, we want to allow these states to be created so existing rooms can continue to function until they are disbanded (see `StopAcceptingEntities`).
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