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Fix rate adjusting breaking osu object inspection (#288)
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PerformanceCalculatorGUI/Screens/ObjectInspection/OsuObjectInspectorRuleset.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,7 @@ private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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case DrawableSlider:
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case DrawableHitCircle:
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var nextHitObject = difficultyHitObjects.FirstOrDefault(x => x.StartTime > hitObject.StartTimeBindable.Value)?.BaseObject;
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var nextHitObject = difficultyHitObjects.FirstOrDefault(x => x.BaseObject.StartTime > hitObject.StartTimeBindable.Value)?.BaseObject;
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if (nextHitObject != null)
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{

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